Air-Sea Battle

Summary

Air-Sea Battle is a fixed shooter developed and published by Atari, Inc. for the Atari VCS.[a] Air-Sea Battle is partially based on the 1975 Atari arcade video game Anti-Aircraft where each player uses a ground-based gun to shoot passing aircraft. The cartridge adds other variants, such as planes dropping bombs on ships and a carnival-themed shooting gallery.

Air-Sea Battle
Developer(s)Atari, Inc.
Publisher(s)Atari, Inc.
Designer(s)Larry Kaplan
Platform(s)Atari 2600
Release1977
Genre(s)Fixed shooter
Mode(s)Single-player, Multiplayer

Sears published Air-Sea Battle as Target Fun and used it as the pack-in game for its Tele-Games rebranding of the VCS.

Gameplay edit

There are six basic types of games available in Air-Sea Battle and, for each type, there are one or two groups of three games, for a total of twenty-seven game variants.[2] Within each group, variant one is the standard game, variant two features guided missiles which can be directed left or right after being fired, and variant three pits a single player (using the right gun) against a computer opponent, which simply fires continuously at the default angle or speed. In every game, players shoot targets (enemy planes or ships, shooting gallery targets, or each other, depending on the game chosen) competing to get a higher score. Each round lasts two minutes and sixteen seconds; the player with the higher score after time expires is the winner, unless one player wins (and ends the game) by reaching 99 points before the time is up.

Anti-aircraft games edit

 
An anti-aircraft game variant

Variants 1–6 are anti-aircraft games, in which the player uses a stationary anti-aircraft gun that can be positioned at a 30, 60, or 90-degree angle to shoot down four different types of aircraft.[3] The planes typically appear in groups of three to five, and once every plane in a formation has been destroyed, a new formation appears. There are two groups of anti-aircraft games: in variants 1–3, each target hit is worth 1 point, while in 4–6, the various types of aircraft have different point values. Additionally, zero-point blimps are added as obstacles in games 4–6.

Torpedo games edit

The torpedo games (7–12) are similar to the anti-aircraft games, except that each player controls a submarine that can move left and right and fires at a 90 degree angle. The targets are ships instead of planes.[4] As with the anti-aircraft games, in games 7–9, all targets are worth one point, while games 10–12 have variable point values for targets and additional zero-point obstacles.

Shooting gallery games edit

The shooting gallery games (13–15) differ from the previous variants in that the player can both set the angle of the gun and move the gun left and right. Instead of planes or ships, clowns, ducks, and rabbits are the targets,[5] with point values of 1, 2, and 3 respectively.

Polaris games edit

The polaris games (16–18) put the player in control of a boat which moves back and forth across the bottom of the screen automatically. Instead of controlling the gun angle, the player controls the speed at which the ship moves,[6] attempting to shoot the same fleets of planes as in the anti-aircraft variants, with the point values of games 4–6.

Bomber games edit

In the bomber games (19–21), the player-controlled vehicle is a plane flying near the top of the screen dropping bombs on the ships from the torpedo games. As in the polaris games, the plane's speed is controlled by the player, and the point values are identical to those in games 10–12.

Polaris vs. bomber games edit

In the polaris vs. bomber games (22–27), one player controls the ship from the polaris games while the other controls the plane from the bomber games, with the goal being to destroy the other player's craft. Games 25–27 feature zero-point mines as obstacles.[7]

Development edit

In 1976, Warner Communications acquired Atari for $28 million.[8] With new funding from Warner, Atari was able to hire new engineering talent to make games for their new system, the Atari Video Computer System (Atari VCS).[9] Larry Kaplan recalled that he saw an ad for Atari and applied the job. Kaplan recalled he was told by Bob Brown that he was hired because he mentioned he has purchased an Altair 8800.[9]

Kaplan would design Air-Sea Battle for the system. Steven Fulton of Game Developer stated Kaplan's game was based on the arcade games Anti-Aircraft and Destroyer. Kaplan said the game based on Anti-Aircraft, explaining that "In those days, we just ripped off anything we could make work."[9]

Release edit

 
Air-Sea Battle was included with the release of the Tele-Games branded Atari 2600 (pictured) under the title Target Fun.

Air-Sea Battle was promoted as one of the titles available with the launch of the Atari VCS.[10][11] According to Weekly Television Digest from October 17, 1977 the Atari VCS was shipped to all major market areas by August 1977.[12] Other than Combat which was released with the Atari VCS, other promotional material from this period noted that these games had to be mail-ordered to pickup in the weeks following the release of the system.[11] Air-Sea Battle was bunded into with the Sears release of the Atari VCS under its Tele-Games label. Air-Sea Battle was titled Target Fun in this release.[13][14][15] The game would remain available on the market for years, with Atari having it in circulation by at least 1988.[16]

Air-Sea Battle was re-released in various compilation formats, such as the Atari 80 in One for Windows in 2003 and the Atari Anthology for PlayStation 2 and Xbox in 2004.[17] It was included in portable gaming compilations such as the Atari Greatest Hits for Nintendo DS and iOS-based smartphones.[18][19] The game was included as part of the Atari 50: The Anniversary Celebration (2022) compilation for Nintendo Switch, PlayStation 4, Steam, and Xbox One.[20]

Reception edit

From contemporary reviews, Bill Kunkel and Arnie Katz (under the name Frank T. Laney II) wrote in Video magazine, declaring it "the ultimate game for people who enjoy blowing things up".[21] The two praised the Torpedo variant #11 as the best variation of the game on the cartridge noting it's addictive qualities. The reviewers found the computer's inability to handle guided missile controls in single player mode and recommended playing the 2-player Torpedo variant #11 as a solo game if the player wished to experience a solitaire guided missile game.[21]

Katz and Kunkel announced the first game awards in the 1980 issue of Video.[22][23] For the first awards ceremony, their awards focused primarily on console games and all games released until 1980.[23] Air-Sea Battle received the award for the "Best Target Game".[22][24][23]

References edit

  1. ^ Montfort 2006.
  2. ^ "Atari 2600 VCS Air-Sea Battle : Scans, dump, download, screenshots, ads, videos, catalog, instructions, roms".
  3. ^ "AtariAge - Atari 2600 Manuals (HTML) - Air-Sea Battle (Atari)".
  4. ^ "Creative Computing (Better Scan) 1978 07". July 1978.
  5. ^ "Creative Computing (Better Scan) 1978 07". July 1978.
  6. ^ "Creative Computing (Better Scan) 1978 07". July 1978.
  7. ^ "AtariAge - Atari 2600 Manuals (HTML) - Air-Sea Battle (Atari)".
  8. ^ Aldred 2012, p. 91.
  9. ^ a b c Fulton 2007.
  10. ^ Montfort & Bogost 2009, p. 72.
  11. ^ a b Bunch 2022, p. 37.
  12. ^ Weekly Television Digest 1977, p. 10.
  13. ^ Lapetino 2016, p. 58.
  14. ^ Montfort & Bogost 2009, p. 120-121.
  15. ^ Weiss 2007, p. 122.
  16. ^ Bunch 2022, p. 38.
  17. ^ Harris 2004.
  18. ^ Aaron 2010.
  19. ^ "Atari's Greatest Hits". MetaCritic. Archived from the original on January 27, 2023. Retrieved January 27, 2023.
  20. ^ Machkovech 2022.
  21. ^ a b Kunkel & Laney 1979, p. 66.
  22. ^ a b Kunkel & Laney II 1980, p. 18.
  23. ^ a b c Willaert 2020.
  24. ^ Kunkel & Laney II 1980, p. 75.

Notes edit

  1. ^ The system became known as the Atari 2600 only after the release of the Atari 5200 in 1982.[1]

Sources edit

  • "Games-Deja Vu Sets In". Weekly Television Digest. October 17, 1977.
  • Aaron, Sean (August 31, 2010). "Atari's Greatest Hits Hitting the DS in November". NintendoLife. Retrieved January 13, 2024.
  • Aldred, Jessica (2012). "A Question of Character: Transmediation, Abstraction, and Identification in Early Games Licensed from Movies". In Wolf, Mark J. P. (ed.). Before the Crash. Wayne State University Press. ISBN 978-0-8143-3450-8.
  • Bunch, Kevin (2022). Atari Archive: Vol.1 1977-1978. Press Run Books. ISBN 978-1-955183-21-5.
  • Fulton, Steven (November 6, 2007). "The History of Atari: 1971-1977". Game Developer. Retrieved January 13, 2024.
  • Harris, Craig (November 30, 2004). "Atari Anthology". IGN. Archived from the original on January 26, 2023. Retrieved January 26, 2023.
  • Kunkel, Bill; Laney, Frank T. II (Summer 1979). "Arcade Alley: Atari Video Computer System". Video. Vol. 2, no. 3. Reese Communications. ISSN 0147-8907.
  • Kunkel, Bill; Laney II, Frank T. (March 1980). "Arcade Alley - The 1st Annual Arcade Awards". Video. Vol. 3, no. 4. ISSN 0147-8907.
  • Lapetino, Tim (2016). Art of Atari. Dynamite Entertainment. ISBN 978-1-5241-0103-9.
  • Machkovech, Sam (September 12, 2022). "The 103 Classic Games That Did, and Didn't, Make the Atari 50 Anniversary Cut — Retailer Leak Suggests Games from Arcade to Jaguar; Surprises Apparently Still Await". Ars Technica. Condé Nast. Archived from the original on September 14, 2022. Retrieved May 23, 2023.
  • Montfort, Nick (December 2006). "Combat in Context". Game Studies. 6 (1). ISSN 1604-7982. Retrieved April 28, 2023.
  • Montfort, Nick; Bogost, Ian (2009). Racing the Beam. MIT Press. ISBN 978-0-262-01257-7.
  • Weiss, Brett (2007). Classic Home Video Games 1972-1984. McFarland & Company, Inc. ISBN 978-0-7864-3226-4.
  • Willaert, Kate (December 8, 2020). "Who Won in the First Game Awards?". Video Game History Foundation. Retrieved January 13, 2024.

External links edit

  • Air-Sea Battle at MobyGames
  • Air-Sea Battle at Atari Mania