Bloodwynd

Summary

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Bloodwynd is a codename used by multiple superheroes who have appeared in American comic books published by DC Comics. The character initially debuted in Justice League America #61 (April 1992) and was created by Dan Jurgens. While the character's origins were initially portrayed as an alter-ego of Martian Manhunter, subsequent portrayals of Bloodwynd depicted them as distinct and independent characters.

Bloodwynd
Bloodwynd as depicted in Showcase '94 #5 (May 1994); art by Max Douglas.
Publication information
PublisherDC Comics
First appearanceJustice League America #61 (April 1992)
Created byDan Jurgens (writer & artist)
In-story information
Alter egoRaphael Arce
Quintus Arce
SpeciesMetahuman (Raphael)
Place of originMetropolis (Raphael)
Team affiliationsJustice League
Justice League International
Sentinels of Magic
Notable aliasesSuperman of Hell
Martian Manhunter
Man of Mystery
AbilitiesMystic blood gem grants various magical abilities including flight, superhuman strength, superhuman durability, and illusion casting.

The original iteration of Bloodwynd is a necromancer who is revealed to be a descendant of African American slaves seeking retribution against their slave owner. Through a dark ritual involving a blood gem created as a sacrifice, they gained the ability to wield its powers, which facilitated their freedom. This version of Bloodwynd, initially unnamed, is later identified as Quintus Arce. While Martian Manhunter temporarily assumed his identity, Bloodwynd remained an ally of the Justice League and a superhero with sorcerous abilities until his disappearance after the team disbanded. It is revealed he was condemned to hell after an ecounter with the sorcerer Felix Faust.[1]

The second iteration of Bloodwynd is the character's nephew Raphael Arce, an empath and unknowingly a descendant of the African American slaves whose abilities was awakened by the Lazarus rain during the Lazarus Planet crossover. The character is killed following a encounter with Martian Manhunter, as both worked to prevent the resurrection of Doomsday through either of them due to their abilities. The character then adopts Martian Manhunter's persona as Bloodwynd, using it to help damned souls in Hell.[1]

Fictional character biographies edit

Quintus Arce edit

Bloodwynd is the descendant of a group of African-American slaves owned by a brutal, sadistic planter named Jacob Whitney. These slaves performed an ancient ritual to create a mystical Blood Gem, with which they killed Whitney. The Blood Gem was passed down among the slaves' descendants. The Gem bestowed great physical powers on its wearer; unbeknownst to them, it also contained a microscopic world, where Jacob Whitney's spirit had become incarnate as the demon Rott. Over the years Rott grew stronger, as the Gem absorbed the dark side of each wearer's soul.

In recent times, Rott sucked Bloodwynd into the Gem and held him captive, while mind controlling the Martian Manhunter, compelling him to wear the Gem and impersonate Bloodwynd. Using Bloodwynd's identity, the Manhunter rejoined the Justice League, seeking a power source which would enable Rott to escape from his micro-world. While the JLA fought Doomsday alongside Superman, Blue Beetle realized Bloodwynd's identity when his cryptic teammate was incapacitated by fire (to which the Martian Manhunter was especially vulnerable). Once the truth was exposed, the Justice League battled Rott and freed the real Bloodwynd.

Bloodwynd remained with the Justice League after they rescued him from imprisonment within the Gem. Later, he withheld information from the League about an offer of alliance from the mystical villain Dreamslayer. Bloodwynd did not join Dreamslayer. Sensing a strange kinship with him, however, he would not oppose him either.

During the Overmaster storyline, Bloodwynd was also strangely inactive, refusing to take action against what he perceived to be a natural course of events. These two incidents caused Bloodwynd to question his membership in the League. He voluntarily put himself on reserve status. He later appeared in Showcase '94 #5 (May 1994), written by Ruben Diaz and illustrated by Max Douglas. In this story, Bloodwynd reveals more about the nature of his morality and powers, and punishes a drug dealer by forcing him to experience the pain of his victims.

In JLA #27 (March 1999), Bloodwynd officially joins an emergency expansion of the Justice League in order to battle a rampaging Amazo. The battle, which takes place in the Florida Everglades, goes badly as most of the JLA are defeated and their powers copied. Amazo loses his powers when Superman officially disbands the league.

Day of Judgment edit

He appeared during the Day of Judgement storyline and in JLA Black Baptism serving as a member of the Sentinels of Magic. In the latter storyline, he was badly injured by the Diablos, a group of Mafia-styled demons who wished to gain revenge for demons slain during the Day of Judgement.

He was seen in a cameo during a bar brawl in the Oblivion Bar in Superman/Batman.

Post-Flashpoint edit

In the revised continuity, Bloodwynd's history closely mirrors his pre-Flashpoint incarnation. In DC Power 2024 #1, it is revealed that Quintus, a descendant, becomes the superhero Bloodwynd after inheriting the bloodgem. Following a confrontation with Felix Faust, Bloodwynd is condemned to Hell, where he relives his past failures. Saved by his nephew, Raphael, Bloodwynd learns that holding the bloodgem upon death leads to damnation. Raphael takes on the mantle, freeing Bloodwynd from Hell. Before vanishing, Bloodwynd urges his nephew to carry the legacy responsibly.[1]

Raphael Arce edit

Lazarus Planet edit

During the Lazarus Planet crossover, Raphael, a native of Metropolis affected by the Lazarus rains, discovers that he has gained empathic powers. Utilizing his abilities to alleviate the pain of others, he encounters a living memory of Doomsday, a formidable entity with advanced adaptive capabilities. The presence of Doomsday begins to overpower Raphael and even poses a threat to Martian Manhunter, who arrives to assist. In a selfless act, Raphael reclaims the living memory of Doomsday and channels all his power to suppress it. This sacrifice results in the transformation of his own body into a psychic blood gem capable of containing the living memory..[2]

Other versions edit

Alternate universe versions edit

  • A version of Bloodwynd is part of Earth 16 which is free of crime due to Superman's robots. Bloodwynd manages to break free of the ennui surrounding the heroes as he recalls his heroic past; he realizes there is more to life than letting the robots handle everything.[3]

Powers and abilities edit

Quintus is proficient necromancer, adept at summoning and utilizing the life energy and enhanced power of deceased spirits. He also possesses the ability to sense death locations and can impose the torment of victims upon murderers, similar to Ghost Rider's "Penance Stare."[4] In contrast, Raphael is an empath with the power to alleviate both emotional and physical pain in others.[2] Both iterations of the character are equipped with a blood gem artifact, a potent arcane object that bestows a range of magical abilities. These abilities include flight, enhanced strength, telepathic powers, and the ability to cast illusions, including the power to become invisible.[5]

References edit

  1. ^ a b c Jemisin, N. K.; Thomas, Brandon; Eaton, Cheryl Lynn; Giles, Lamar (2024-01-30). DC Power 2024 (2024) #1. DC Comics.
  2. ^ a b Waid, Mark (2023). Lazarus Planet. DC Comics. ISBN 978-1-77952-333-4.
  3. ^ Multiversity: The Just #1 (October 2014)
  4. ^ Showcase '94 #5
  5. ^ Who's Who 1993 Update #2. DC Comics. December 22, 1992.

External links edit

  • DCU Guide: Bloodwynd
  • DCU Guide: Bloodwynd chronology
  • DCU Guide: Showcase 94 #5/3