Craft

Summary

A craft or trade is a pastime or an occupation that requires particular skills and knowledge of skilled work. In a historical sense, particularly the Middle Ages and earlier, the term is usually applied to people occupied in small scale production of goods, or their maintenance, for example by tinkers. The traditional term craftsman is nowadays often replaced by artisan and by craftsperson.

Shoes are repaired by a skilled shoemaker; here he evaluates a pair of shoes with a customer watching.
Japanese potter at his wheel (1914)
Bagh print traditional hand block print craft in India

Historically, the more specialized crafts with high-value products tended to concentrate in urban centers and their practitioners formed guilds. The skill required by their professions and the need to be permanently involved in the exchange of goods often demanded a higher level of education, and craftspeople were usually in a more privileged position than the peasantry in societal hierarchy. The households of artisans were not as self-sufficient as those of people engaged in agricultural work, and therefore had to rely on the exchange of goods. Some crafts, especially in areas such as pottery, woodworking, and various stages of textile production, could be practiced on a part-time basis by those also working in agriculture, and often formed part of village life.

When an apprentice finished their apprenticeship, they became a journeyman searching for a place to set up their own shop and make a living. After setting up their own shop, they could then call themselves a master of their craft.

This stepwise approach to mastery of a craft, which includes the attainment of some education and skill, has survived in some countries to the present day. But crafts have undergone deep structural changes since and during the era of the Industrial Revolution. The mass production of goods by large-scale industry has limited crafts to market segments in which industry's modes of functioning or its mass-produced goods do not satisfy the preferences of potential buyers. As an outcome of these changes, craftspeople today increasingly make use of semi-finished components or materials and adapt these to their customers' requirements or demands. Thus, they participate in a certain division of labour between industry and craft.

Nature of craft skill

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The nature of craft skill and the process of its development are continually debated by philosophers, anthropologists, and cognitive scientists.[1] Some scholars note that craft skill is marked by particular ways of experiencing tools and materials, whether by allowing tools to recede from focal awareness,[2] perceiving tools and materials in terms of their practical interrelationships,[3] or seeing aspects of work that are invisible to the untrained observer.[4] Other scholars working on craft skill focus on observational learning and mimicry, exploring how learners visually parse the movements of experts.[5] Certain researchers even de-emphasize the role of the individual craftsperson, noting the collective nature of craft understanding[6] or emphasizing the role of materials as collaborators in the process of production.[7]

Classification

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There are three aspects to human creativity:[according to whom?] art, crafts, and science. Roughly, art relies upon intuitive sensing, vision, and expression; crafts upon sophisticated technique; and science upon knowledge.

 
Street handicraft: here a skilled metalsmith in Agra, India sits between scooters in a commercial area making careful observations in the practice of his trade

Handicraft

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Handicraft is the "traditional" main sector of the crafts. It is a type of work where useful and decorative devices are made completely by hand or by using only simple tools. The term is usually applied to traditional means of making goods. The individual artisanship of the items is a paramount criterion, an such items often have cultural and/or religious significance. Items made by mass production or machines are not handicraft goods.

The beginning of crafts in areas like the Ottoman Empire involved the governing bodies[specify] requiring members of the city who were skilled at creating goods to open shops in the center of town. These people slowly stopped acting as subsistence farmers (who created goods in their own homes to trade with neighbors) and began to represent what we think of as "craftspeople" today.[8]

Besides traditional goods, handicraft contributes to the field of computing by combining craft practices with technology. For example, in 1968, the Apollo 8 spacecraft's core memory consisted of wires that were woven around and through electromagnetic cores by hand. The core rope memory they[specify] created contained information used to successfully complete the mission.[9]

Crafts and craftspeople have become a subject of academic study. For example, Stephanie Bunn was an artist before she became an anthropologist, and she went on to develop an academic interest in the process of craft. She argues that what happens to an object before it becomes a "product" is an area worthy of study.[10]

The Arts and Crafts Movement

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Stained glass window, The Hill House, Helensburgh, Scotland

The term crafts is used to describe artistic practices within the family of decorative arts that traditionally are defined by their relationship to functional or utilitarian products (such as sculptural forms in the vessel tradition) or by their use of such natural media as wood, clay, ceramics, glass, textiles, and metal.

The Arts and Crafts Movement originated in Britain during the late 19th century and was characterized by a style of decoration reminiscent of medieval times. The primary artist associated with the movement is William Morris, whose work was reinforced with writings from John Ruskin. The movement placed a high importance on the quality of craftsmanship, while emphasizing the importance for the arts to contribute to economic reform.

Studio crafts

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Crafts practiced by independent artists working alone or in small groups are referred to as studio craft. Studio craft includes studio pottery, metalwork, weaving, woodturning, paper and other forms of woodworking, glassblowing, and glass art.

Craft fairs

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A craft fair is an organized event to display and sell crafts. There are also craft stores where such goods are sold and craft communities, such as Craftster, where expertise is shared.

Tradesperson

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A tradesperson is a skilled manual worker in a particular trade or craft, with a high degree of both practical and theoretical knowledge of their trade. In cultures where professional careers are highly prized, there can be a shortage of skilled manual workers, leading to lucrative niche markets in the trades.

See also

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References

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  1. ^ Martin, Tom (2021). "2: Enduring Questions in Craft Research". Craft learning as perceptual transformation: getting 'the feel' in the wooden boat workshop. Palgrave Macmillan. ISBN 978-3-030-64283-9. OCLC 1237490664.
  2. ^ O'Connor, Erin (2007). "Hot glass: The calorific imagination of practice in glassblowing". In Calhoun, Craig J.; Sennett, Richard (eds.). Practicing culture. London: Routledge. pp. 57–81. ISBN 978-0-203-94495-0. OCLC 174255786.
  3. ^ Martin, Tom (2020-12-21). "Relational Perception and 'the feel' for Tools in the Wooden Boat Workshop". Phenomenology & Practice. 15 (2): 5–23. doi:10.29173/pandpr29441. ISSN 1913-4711. S2CID 234377859.
  4. ^ Grasseni, Cristina (2018). "Skilled Vision". In Callan, Hilary; Coleman, Simon (eds.). The International Encyclopedia of Anthropology. Hoboken, N.J. ISBN 978-1-118-92439-6. OCLC 1013888029.{{cite book}}: CS1 maint: location missing publisher (link)
  5. ^ Marchand, Trevor H.J. (2010). "Embodied cognition and communication: studies with British fine woodworkers". Journal of the Royal Anthropological Institute. 16: S100–S120. doi:10.1111/j.1467-9655.2010.01612.x.
  6. ^ Lave, Jean; Wenger, Etienne (1991-09-27). Situated Learning: Legitimate Peripheral Participation. Cambridge University Press. pp. 27–44. doi:10.1017/cbo9780511815355.003. ISBN 9780521413084. Retrieved 2023-01-12.
  7. ^
    • Ingold, Tim (2006). "Walking the Plank: Meditations on a Process of Skill". In Dakers, John R. (ed.). Defining Technological Literacy. New York: Palgrave Macmillan US. pp. 65–80. doi:10.1057/9781403983053_6. ISBN 978-1-349-53206-3. Retrieved 2023-01-12.
    • Knappett, Carl; Malafouris, Lambros (2008). Material agency: towards a non-anthropocentric approach. Berlin: Springer. ISBN 978-0-387-74711-8. OCLC 317883316.
  8. ^ Suraiya, Faroqhi (2014). Artisans of Empire : Crafts and Craftspeople Under the Ottomans. I.B. Tauris. p. 119. ISBN 9780857710628. OCLC 956646181.
  9. ^ Rosner, Daniela K. (2020). Critical Fabulations: reworking the methods and margins of design. MIT Press. ISBN 978-0-262-54268-5. OCLC 1194870241.
  10. ^ Ingold, Tim (2011). Redrawing Anthropology: Materials, Movements, Lines. Farnham: Ashgate Publishing Limited. pp. 21–22.
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