David Wolf: Secret Agent

Summary

David Wolf: Secret Agent is an interactive movie published by Dynamix in 1989 for MS-DOS.

David Wolf: Secret Agent
Developer(s)Dynamix
Publisher(s)Dynamix
Designer(s)Kevin Ryan
Damon Slye
Artist(s)John Burton
Tom Collie
Kobi Miller
Brian Hahn
Mark Brenneman
Cyrus Kanga
Composer(s)Bryce Morcello
Alan McKean
Platform(s)MS-DOS
Release1989
Mode(s)Single-player

Several action scenes allow the player to attempt to perform various feats for David Wolf, such as flying a hang glider while shooting down enemies, racing down a highway while dueling with enemy cars and helicopters, or landing on an enemy parachutist or landing on top of a moving truck.[1]

Plot edit

The protagonist is David Wolf, a secret agent serving an intelligence agency named Peregrine. A criminal organization called Viper has stolen a SF-2a "Shadowcat" stealth fighter and kidnapped its chief designer, Dr. Kelly O'Neill, intending to deliver a nuclear bomb to Washington, D.C.

The first lead is a Monte Carlo casino where O'Neill was spotted with Garth Stock, a pilot who recently defected to Viper. During a failed attempt to rescue O'Neill, David Wolf learns that the Stealth is to be launched from Drax Island, west of Cyprus, and after a long car chase, he escapes by a means of a submarine. On his way to Drax, David Wolf is set up by Stock who rigged his plane, but Wolf escapes by stealing his parachute and lands on a truck driving to the Viper airport base.

Wolf discreetly attempts to reclaim the plane and there he sees O'Neill having escaped. Together they operate the plane against Viper and deliver it to USS Nimitz.

Gameplay edit

David Wolf: Secret Agent is a cinematic game that features digitized 3-D graphics. Players are unable to select or influence the dialogue choices for the characters, nor choose actions for David Wolf to complete. The players is only able to use the keyboard or joystick in six areas of the game. The player uses a VCR interface to select options including the difficulty level for action sequences, the speed of text for the characters, and the detail of the 3d engine. The player can also use this interface to jump directly to any of the arcade scenes.[1]

Reception edit

Computer Gaming World stated that the game had too few action sequences, and that the initially witty dialogue became inane and unintentionally funny. While approving of the quality of the "visually stunning" digitized footage, it concluded that the game would not be worth playing more than once.[2] The game was reviewed in 1990 in Dragon #154 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 3 out of 5 stars.[1]

Computer Gaming World included the game in its list of Worst Games of All Time, and Worst Back Story of All Time.[3]

Reviews edit

See also edit

References edit

  1. ^ a b c Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (February 1990). "The Role of Computers". Dragon (154): 76–83.
  2. ^ Ardai, Charles (December 1989). "Popcorn Not Included" (PDF). Computer Gaming World. No. 66. pp. 36, 55, 85. Retrieved 17 April 2016.
  3. ^ "50 Worst Games of All Time". Computer Gaming World. November 1996. pp. 94, 114.

External links edit