Disciples: Sacred Lands is a turn-based PC strategy game published by Strategy First in 1999. Set in a fantasy world known as the Sacred Lands, it depicts a battle for dominance between four races of the world of Nevendaar: The Empire (humans), the Mountain Clans (dwarves) the Legions of the Damned (demons), and the Undead Hordes (undead). In 2001, an expanded version of the game was released titled Disciples: Sacred Lands - Gold Edition. It added 25 new scenarios.
Disciples: Sacred Lands | |
---|---|
Developer(s) | Strategy First |
Publisher(s) | GT Interactive |
Director(s) | Stéphane Rainville |
Producer(s) | Prokopios Sotos |
Designer(s) | Danny Bélanger |
Programmer(s) | Dominic Mathieu |
Artist(s) | Benoit Carrière |
Composer(s) | Sébastien Thifault |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Turn-based strategy |
Mode(s) | Single-player, multiplayer |
Gameplay consists of three major components: The Capital City, where the player recruits units, constructs buildings, and researches spells, The Adventure Map, where the player leads Heroes and their parties to explore the land, and the Battle Screen, where battles are fought whenever hostile parties meet on the adventure map.
The game has many similarities with the Heroes of Might And Magic series, such as having a leader, creature slots, city improvements, an adventure map with resources and hostile creatures, along with the turn-based gameplay.
Key characteristics of Disciples:
Aggregator | Score |
---|---|
GameRankings | 82%[2] |
Publication | Score |
---|---|
CNET Gamecenter | 7/10[3] |
Computer Games Strategy Plus | [4] |
Computer Gaming World | [5] |
EP Daily | 7/10[6] |
GamePro | [7] |
GameSpot | 8.3/10[8] |
GameZone | 5.2/10[9] |
IGN | 8.5/10[10] |
Jeuxvideo.com | 13/20[11] |
PC Gamer (US) | 89%[12] |
The game received "favorable" reviews according to the review aggregation website GameRankings.[2]
According to Strategy First, the game "didn't get great distribution" in its initial run.[13]
The game won the award for "Best Game No One Played" at GameSpot's Best & Worst of 1999 Awards,[14] and was a runner-up for the "Best Graphics, Artistic Design" award, which went to Rayman 2: The Great Escape.[15]
Three sequels have been released: Disciples II: Dark Prophecy in 2002, Disciples III: Renaissance in 2009, and Disciples: Liberation in 2021.