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Displacement (geometry)

## Summary

In geometry and mechanics, a displacement is a vector whose length is the shortest distance from the initial to the final position of a point P undergoing motion.[1] It quantifies both the distance and direction of the net or total motion along a straight line from the initial position to the final position of the point trajectory. A displacement may be identified with the translation that maps the initial position to the final position.

Displacement versus distance travelled along a path

A displacement may be also described as a relative position (resulting from the motion), that is, as the final position xf of a point relative to its initial position xi. The corresponding displacement vector can be defined as the difference between the final and initial positions:

${\displaystyle s=x_{\textrm {f}}-x_{\textrm {i}}=\Delta {x}}$

In considering motions of objects over time, the instantaneous velocity of the object is the rate of change of the displacement as a function of time. The instantaneous speed, then, is distinct from velocity, or the time rate of change of the distance travelled along a specific path. The velocity may be equivalently defined as the time rate of change of the position vector. If one considers a moving initial position, or equivalently a moving origin (e.g. an initial position or origin which is fixed to a train wagon, which in turn moves on its rail track), the velocity of P (e.g. a point representing the position of a passenger walking on the train) may be referred to as a relative velocity, as opposed to an absolute velocity, which is computed with respect to a point which is considered to be 'fixed in space' (such as, for instance, a point fixed on the floor of the train station).

For motion over a given interval of time, the displacement divided by the length of the time interval defines the average velocity, which is a vector, and differs thus from the average speed, which is a scalar quantity.

## Rigid body

In dealing with the motion of a rigid body, the term displacement may also include the rotations of the body. In this case, the displacement of a particle of the body is called linear displacement (displacement along a line), while the rotation of the body is called angular displacement.[citation needed]

## Derivatives

For a position vector ${\displaystyle \mathbf {s} }$  that is a function of time ${\displaystyle t}$ , the derivatives can be computed with respect to ${\displaystyle t}$ . The first two derivatives are frequently encountered in physics.

Velocity
${\displaystyle \mathbf {v} ={\frac {d\mathbf {s} }{\mathrm {d} t}}}$
Acceleration
${\displaystyle \mathbf {a} ={\frac {d\mathbf {v} }{dt}}={\frac {d^{2}\mathbf {s} }{dt^{2}}}}$
Jerk
${\displaystyle \mathbf {j} ={\frac {d\mathbf {a} }{dt}}={\frac {d^{2}\mathbf {v} }{dt^{2}}}={\frac {d^{3}\mathbf {s} }{dt^{3}}}}$

These common names correspond to terminology used in basic kinematics.[2] By extension, the higher order derivatives can be computed in a similar fashion. Study of these higher order derivatives can improve approximations of the original displacement function. Such higher-order terms are required in order to accurately represent the displacement function as a sum of an infinite series, enabling several analytical techniques in engineering and physics. The fourth order derivative is called jounce.