Dogfight (video game)

Summary

Dogfight: 80 Years of Aerial Warfare is a combat flight simulator video game developed by Vektor Grafix (originally as Air Glory[2]) and published by MicroProse in 1993 for the PC DOS, Atari ST and Amiga. In North America, the game was released with the title Air Duel: 80 Years of Dogfighting.

Dogfight: 80 Years of Aerial Warfare
Developer(s)Vektor Grafix
Publisher(s)MicroProse
Producer(s)Peter Moreland
Designer(s)Ciaran Gultnieks
Ian Martin
Dominic Robinson
Artist(s)Derrick Austin
Composer(s)John Broomhall
Platform(s)MS-DOS, Atari ST, Amiga
ReleaseMarch 1993[1]
Genre(s)Combat flight simulator
Mode(s)Single-player

Gameplay edit

The game features simulation of aerial combat starting from World War I biplanes, through to modern fighter jets. There are several game modes to choose from such as 1-on-1 dogfights, missions in different theatres of battle, as well as a sandbox mode. Players can choose from first or third person perspective to pilot the aircraft. Included in the combat are strategy elements, such as resource management and mission planning.[3] [4]

Reception edit

Computer Gaming World in 1993 criticized Air Duel's framerate, "generic and unrealistic" avionics, lack of Constantly Computed Impact Point, buggy AI, and low replay value. The magazine stated that it would have been better received in 1991, concluding that "Air Duel isn't bad, but it certainly isn't new or better."[5] In a 1994 survey of wargames the magazine gave the title two stars out of five, stating that aircraft "do not seem historically correct ... A great idea with mediocre execution".[6]

References edit

  1. ^ "PC Zone Magazine". PC Zone. No. 1. April 1993. p. 13. Retrieved July 5, 2017.
  2. ^ "MICROPROSE BUYS VEKTOR GRAFIX FOR MORE THAN FUN AND GAMES". The Washington Post. 13 July 1992 – via www.washingtonpost.com.
  3. ^ "Dogfight: 80 Years of Aerial Warfare". GOG.com. Retrieved 2024-03-13.
  4. ^ Dogfight: 80 Years of Aerial Warfare (aka Air Duel) • Vektor Grafix / Microprose 1993 (Roland), retrieved 2024-03-13
  5. ^ Walker, Bryan (October 1993). "Anachronistic Air Battles". Computer Gaming World. pp. 126–127. Retrieved 26 March 2016.
  6. ^ Brooks, M. Evan (January 1994). "War In Our Time / A Survey Of Wargames From 1950-2000". Computer Gaming World. pp. 194–212.

External links edit