Esther MacCallum-Stewart

Summary

Esther MacCallum-Stewart is a British author and academic on games and sex, sexuality and gender in gaming as well as on the narrative of games.

Esther MacCallum-Stewart
Portrait photoshoot at Worldcon 75, Helsinki
NationalityBritish
EducationPh.D
Alma materUniversity of Sussex
Known forGaming

Biography edit

Esther MacCallum-Stewart attended the University of Sussex where she completed her degrees from BA to doctorate. Though her doctorate thesis was on Popular Culture and the First World War MacCallum-Stewart has gone on to become the Associate Professor of Game Studies at Staffordshire University. MacCallum-Stewart researches how narratives in games are understood by the player as well as publishing articles on sex, sexuality, and gender in games. MacCallum-Stewart works across the whole area of gaming including boardgaming, role-playing, MMOs and casual gaming. MacCallum-Stewart has written a number of books on the subject and co-written books and had chapters included.[1][2][3] [4][5][6] She has also written a number of papers on the subject.[7][8][9] She was nominated in 2017 for Hugo Award for Best Fanzine for Journey Planet.

MacCallum-Stewart is currently the chair of British DiGRA and was responsible for hosting the BDiGRA 2018 conference. She is also heavily involved in science fiction and fantasy fan communities. MacCallum-Stewart was responsible for the games program and events of the Worldcon in London in 2014, division head of facilitation for the Worldcon in Dublin 2019 and deputy division head for facilities for Worldcon in New Zealand 2020.[1][10][11][12][13] She is the chair of the 2024 Worldcon in Glasgow.[14]

Bibliography edit

Books edit

  • Ring-Bearers – Lord of the Rings Online as Intertextual Narrative, 2011[15]
  • Game Love: Essays on Play and Affection, 2014[16]
  • Routledge Studies in New Media and Cyberculture: Online Games, Social Narratives, 2014[17]
  • Gender and Sexuality in Contemporary Popular Fantasy: Beyond boy wizards and kick-ass chicks, 2016[18]
  • The Science Fiction of Iain M. Banks, 2018[19]
  • Rerolling Boardgames: Essays on Themes, Systems, Experiences and Ideologies (Studies in Gaming), due 2020

Chapters edit

  • The Routledge Companion to Science Fiction. Chapter: Digital Games (with Tanya Kryzwinska).
  • Theater of War (with Meredith Davenport)- Chapter: "A Master's degree in Shooting Stuff"
  • Dungeons and Dragons and Philosophy. (Chapter) ‘Oh God! Kill Her, Kill Her; I'm Sorry!!!’[20]
  • 1001 Books You Must Read Before You Die (2012)[21]
  • The Gender and Media Reader Routledge -Chapter :‘Real Men Carry Girly Epics – Normalising Gender Bending in Online Games [22]
  • The Edinburgh Companion to British and American Twentieth Century War Literature (ed. Piette and Rawlinson) -Chapter:‘Play up and Play the Game!’ – The Narrative of War Games.’ [23]
  • Online Gaming in Context: The Social and Cultural Significance of Online Games - Chapter: ‘Conflict, Thought Communities and Textual Appropriation in MMORPGs’ [24]

References and sources edit

  1. ^ a b King, Brad (11 May 2018). "Esther MacCallum-Stewart". ETC Press. Retrieved 27 January 2020.
  2. ^ "Sheffield Hallam Working Papers: Historicising the Historical Novel". http. 27 September 2003. Retrieved 27 January 2020.
  3. ^ "Staff Directory: Esther Maccallum-Stewart". Staff Directory. Retrieved 27 January 2020.
  4. ^ McClellan, Jim (23 September 2004). "Inside IT: Inside the ivory tower". The Guardian. Retrieved 27 January 2020.
  5. ^ "Radio 4 in Four, The spill cries of gaming". BBC. 17 May 2017. Retrieved 27 January 2020.
  6. ^ "Esther MacCallum-Stewart". Watershed. Retrieved 27 January 2020.
  7. ^ "dblp: Esther MacCallum-Stewart". dblp. 11 October 2019. Retrieved 27 January 2020.
  8. ^ "Esther MacCallum-Stewart - University of the West of England". Academia.edu (in Afrikaans). 3 August 2015. Retrieved 27 January 2020.
  9. ^ Glas, R. (2013). Battlefields of Negotiation: Control, Agency, and Ownership in World of Warcraft. Amsterdam University Press: Media Matters. Amsterdam University Press. p. 30. ISBN 978-90-8964-500-5. Retrieved 27 January 2020.
  10. ^ "Esther MacCallum-Stewart – File 770". File 770. 30 December 2018. Retrieved 27 January 2020.
  11. ^ "MacCallum-Stewart Esther". DiGRA. Retrieved 27 January 2020.
  12. ^ "Summary Bibliography: Esther MacCallum-Stewart". The Internet Speculative Fiction Database. Retrieved 27 January 2020.
  13. ^ "Glasgow Worldcon Bid To Launch". STARBURST Magazine. 8 August 2019. Retrieved 27 January 2020.
  14. ^ Alter, Alexandra (17 February 2024). "Some Authors Were Left Out of Awards Held in China. Leaked Emails Show Why". The New York Times. Retrieved 17 February 2024.
  15. ^ "Ring bearers : the Lord of the Rings online as intertextual narrative in SearchWorks catalog". SearchWorks catalog. 18 January 2020. Retrieved 27 January 2020.
  16. ^ Enevold, J.; MacCallum-Stewart, E. (2014). Game Love: Essays on Play and Affection. EBL-Schweitzer. McFarland, Incorporated, Publishers. ISBN 978-0-7864-9693-8. Retrieved 27 January 2020.
  17. ^ MacCallum-Stewart, E. (2014). Online Games, Social Narratives. Online Games, Social Narratives. Routledge. ISBN 978-0-415-89190-5. Retrieved 27 January 2020.
  18. ^ Roberts, J.; MacCallum-Stewart, E. (2016). Gender and Sexuality in Contemporary Popular Fantasy: Beyond boy wizards and kick-ass chicks. The Cultural Politics of Media and Popular Culture. Taylor & Francis. ISBN 978-1-317-13053-6. Retrieved 27 January 2020.
  19. ^ Hubble, N.; MacCallum-Stewart, E.; Norman, J. (2018). The Science Fiction of Iain M. Banks. SF story worlds. Gylphi Limited. ISBN 978-1-78024-054-1. Retrieved 27 January 2020.
  20. ^ Robichaud, Christopher, ed. (19 September 2014). Dungeons & Dragons and Philosophy. Chichester, UK: John Wiley & Sons, Ltd. doi:10.1002/9781118921166. ISBN 978-1-118-92116-6.
  21. ^ Illustrated, Cassell. "Esther MacCallum-Stewart". Encyclopedia Britannica. Retrieved 27 January 2020.
  22. ^ "The Gender and Media Reader: 1st Edition (Paperback)". Routledge.com. 3 August 2011. Retrieved 27 January 2020.
  23. ^ "The Edinburgh Companion to Twentieth-Century British and American War Literature". Edinburgh University Press. Retrieved 27 January 2020.
  24. ^ "Online Gaming in Context: The social and cultural significance of online games, 1st Edition (Hardback)". Routledge.com. 20 September 2011. Retrieved 27 January 2020.