Fast Light Toolkit (FLTK)[3] is a cross-platformwidget (graphical control element) library for graphical user interfaces (GUIs), developed by Bill Spitzak and others. Made to accommodate 3D graphics programming, it has an interface to OpenGL, but it is also suitable for general GUI programming.
Using its own widget, drawing and event systems abstracted from the underlying system-dependent code, it allows for writing programs which look the same on all supported operating systems.
In contrast to user interface libraries like GTK, Qt, and wxWidgets, FLTK uses a more lightweight design and restricts itself to GUI functionality. Because of this, the library is very small (the FLTK "Hello World" program is around 100 KiB), and is usually statically linked. It also avoids complex macros, separate code preprocessors, and use of some advanced C++ features: templates, exceptions, and run-time type information (RTTI) or, for FLTK 1.x, namespaces. Combined with the modest size of the package, this makes it relatively easy to learn for new users.[4]
These advantages come with corresponding disadvantages. FLTK offers fewer widgets than most GUI toolkits and, because of its use of non-native widgets, does not have native look-and-feel on any platform.
Meaning of the nameedit
FLTK was originally designed to be compatible with the Forms Library written for Silicon Graphics (SGI) machines (a derivative of this library called XForms is still used quite often). In that library, all functions and structures start with fl_. This naming was extended to all new methods and widgets in the C++ library, and this prefix FL was taken as the name of the library. After FL was released as open source, it was discovered that searching "FL" on the Internet was a problem, because it is also the abbreviation for Florida. After much debating and searching for a new name for the toolkit, which was already in use by several people, Bill Spitzak came up with Fast Light Tool Kit (FLTK).[5]
Architectureedit
FLTK is an object-orientedwidget toolkit written in the programming language C++. While GTK is mainly optimized for the X Window System, FLTK works on other platforms, including Microsoft Windows (interfaced with the Windows API), and OS X (interfaced with Quartz). A Wayland back-end has been implemented and will be available in release 1.4.0.[6] FLTK2 has gained experimental support for optionally using the cairo graphics library.
Language bindingsedit
A library written in one programming language may be used in another language if language bindings are written. FLTK has a range of bindings for various languages.
Brain Visualizer: An open-source interactive visualizer for large-scale 3D brain models. Part of the Brain Organization Simulation System (BOSS) developed at Stony Brook University[33]
This was a development branch, long thought to be the next step in FLTK's evolution, with many new features and a cleaner programming style. It never achieved stability, and development has largely ceased. The branch is inactive now.
1.2.xedit
This was an attempt to take some of the best features of 2.0 and merge them back into the more popular 1.1 branch. It is no longer developed.
1.3.xedit
Current stable release.[35] Provides UTF-8 support.
1.4.xedit
Current development branch. Adds more features to 1.3.[35]
3.0 branchedit
This branch is mostly a conceptual model for future work. Now inactive.
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