Fantasy wargame

Summary

A fantasy wargame is a wargame that involves a fantastical setting, and employs rules for elements such as magic and non-human intelligent creatures.

History edit

The rise in popularity in wargaming of the 1950s through to the 1970s largely coincided with the rise in popularity of J. R. R. Tolkien's The Lord of the Rings novel. While wargaming was initially focused on historical subjects, other subjects also emerged. In the late 1960s, linguist M. A. R. Barker began to use wargame-like sessions to develop his fantasy creation Tékumel.[1] In 1970, the New England Wargamers Association demonstrated a fantasy wargame called Middle Earth at a convention of the Military Figure Collectors Association.[2] The fantasy supplement to Chainmail (1971) led to the development of the role-playing game Dungeons & Dragons. Fantasy writer Greg Stafford created the board wargame White Bear and Red Moon to explore conflicts in his fantasy world Glorantha, though it did not see publication until 1974.


In 1983, Bryan Ansell, Richard Halliwell, and Rick Priestley created a fantasy wargame titled Warhammer. The game took place in a fantastical world full of elves,ogres,demons, orcs and dwarves, alongside armies of lizard men and later on, rat men known as skaven. Players collected armies based on these races and battled using a ruleset that revolved around the results of die rolls. Warhammer soon became extremely popular among wargamers, and in 1987, a new warhammer game was released under the title: Warhammer 40,000. It used some races from the original, but took place in space.[3]

References edit

  1. ^ Role-Playing Games: An Overview Archived 2000-08-23 at the Wayback Machine, Andrew Rilstone in Inter*Action #1, 1994
  2. ^ The Courier's Timeline of the Historical Miniatures Wargaming Hobby
  3. ^ "The Origin of Warhammer, Explained". TheGamer. 2022-04-13. Retrieved 2023-05-21.