Frantic Freddie

Summary

Frantic Freddie is a 1983 platform game for the Commodore 64 written by Kris Hatlelid and Gregor Larson and published by Commercial Data Systems.

Frantic Freddie
Publisher(s)Commercial Data Systems
Designer(s)Kris Hatlelid
Gregor Larson
Platform(s)Commodore 64
Release1983
Genre(s)Platform
Mode(s)Single-player

Gameplay edit

The player uses a joystick to control the eponymous Frantic Freddie, a telephone line engineer. Each level takes place on a single screen, each with five full-width platforms connected by telegraph poles. Freddie runs along the platforms; he cannot pass through the telegraph poles but may climb up and down either side of them. The goal of the game is to collect the pots of gold resting on the platforms, as well as optional bonus items which scroll through the playing area. Each level is patrolled by three to five monstrous "Greeblies" that Freddie must avoid, lest he lose a life.

The game has a total of sixteen playable levels punctuated by animated intermission sequences.

The 17th level has a game breaking bug, as this level mistakenly has all poles removed. This means that Freddie can't reach the platforms above him, making this level impossible to clear.

The Greeblies, at the top of the screen, have now taken the form of Freddie, and since they can't reach Freddie, because of the missing poles, this is the end of the game. The player is forced to reset/turn off the system.

Soundtrack edit

The game's synthesized soundtrack mingles arrangements of popular and ragtime songs:[1]

Reception edit

The game was positively received by Your Commodore who said it was "A stunning graphics and music game worth playing." It was given a 4 out of 5 star rating.[4]

Reviewing a budget release of the game in 1988, Pete Connor of ACE described Frantic Freddie as "a pretty tired game" that promised only "a modicum of fun".[5]

Legacy edit

An unlicensed fangame sequel for the Commodore 64, Frantic Freddie II, was released in 2019.[6]

References edit

  1. ^ Collins, Karen (2008). Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design. Cambridge, MA: The MIT Press. pp. 32–33. ISBN 978-0-262-03378-7.
  2. ^ "Your_Commodore_Issue_02_Nov_84".
  3. ^ "Your_Commodore_Issue_02_Nov_84".
  4. ^ "Your_Commodore_Issue_02_Nov_84".
  5. ^ Connor, Pete (1988). "Frantic Freddie". ACE (5). Future plc: 66.
  6. ^ "Frantic Freddie II - A highly enjoyable unofficial C64 sequel to a 1980's classic".