Garo (magazine)

Summary

Garo (ガロ) was a monthly manga anthology magazine in Japan, founded by Katsuichi Nagai [ja] and published by Seirindō [ja; fr] from 1964 until 2002. It was fundamental for the emergence and development of alternative and avant-garde manga.[2]

Garo
June 1974 issue of Garo
CategoriesAlternative manga
FrequencyMonthly
First issueJuly 1964
Final issueDecember 2002
CompanySeirindō [ja; fr][1]
CountryJapan
LanguageJapanese

History edit

Katsuichi Nagai founded Garo in July 1964 in order to publish the work of gekiga artists who didn't want to work for mainstream manga magazines after the demise of the rental book industry (kashihon). The magazine offered artists artistic freedom, but didn't pay them any salaries.[3] Nagai particularly wanted to promote Marxist gekiga artist Sanpei Shirato's work, naming the magazine after one of Shirato's ninja characters. The first series published in Garo was Shirato's drama Kamui explored themes of class struggle and anti-authoritarianism around a Burakumin ninja boy with an Ainu name. Nagai originally intended the magazine to be for elementary and middle school children to become educated about antimilitarism and direct democracy, publishing essays against the Vietnam War and the rise of the price of school lunch alongside manga.[4] Eventually it became a hit with college students instead.[5] Garo attracted several influential gekiga artists such as Yoshihiro Tatsumi and Yoshiharu Tsuge, and discovered and promoted many new artists.

From 1965 onwards and especially from 1967, the magazine published more and more manga with unconventional form and themes. At the same time, the magazine abandoned its political education project and, while manga published in the magazine stayed critical of militarism and corporate greed, serializations became increasingly "little committed to social change" according to Ryan Holmberg.[4] Garo's circulation at the peak of its popularity in 1971 was over eighty thousand. The magazine was politically affiliated with the Zengakuren and had a big following among the left-wing student movement.[5][6]

During the 1970s and 1980s its popularity declined. By the mid-1980s its circulation was barely over twenty thousand, and its demise was rumored to be imminent. Nagai managed to keep it going independently until 1991, when it was bought out by a game software company. Although a new, young president was installed and advertisements for computer games (based on stories featured in Garo) started to run in the magazine, Nagai was kept on board as chairman until his death in 1996.

After being bought out by a new owner, there were allegations of the anthology taking a more commercial path. Eventually authors who were regular to Garo went their own ways and founded other anthologies like Ax. Garo is no longer being published.

Style and themes edit

Over the years, Garo went through many artistic phases, including Shirato's leftist samurai dramas, abstract art and surrealism, erotic-grotesque, and punk.

Sharon Kinsella writes that the magazine explored "the realm of dreams, collective memories and social psychology" and that its manga were "characterized by obscure and typically nihilistic vignettes about individuals living on the fringes of modern society." She cites Yoshiharu Tsuge's Screw Style as an example.[2]

The early period of the magazine saw manga inspired by "kamishibai paper theatre of the [1940s and 1950s], rental kashihon manga of the late [1950s] and early [1960s], children’s illustrated fiction from the 1930s and [1940s], pre-modern travel literature and Buddhist parables, and Japanese folklore and ghost stories". Ryan Holmberg calls this period traditionalist.[4]

The magazine was considered too specialist to be clearly identified with one of the four classic manga categorizations shōjo manga, shōnen manga, josei manga and seinen manga.[7]

Legacy edit

For much of its existence, Garo was the premiere showcase for "art" manga in Japan. It was popular enough during its heyday to inspire several imitators, including COM, founded by manga legend Osamu Tezuka, Comic Baku and Comic Are.[8] Because Garo was the artistic center of alternative manga production for decades, alternative manga in Japan are often called Garo-kei (ガロ系), even if they were not published in Garo.[9][10] The term was first used by manga critic Tomofusa Kure in order to describe Garo's influence on the style of mainstream seinen manga published in magazines like Afternoon and Morning in the 1980s and 1990s.[11]

Garo's influence both within the manga business and in Japanese society as a whole has been considerable. Many manga artists who got their start in Garo went on to do much higher-profile work elsewhere, and several films have been produced based on stories that originally ran in Garo. Contemporary graphic design in Japan owes much to Garo artists, particularly King Terry, Seiichi Hayashi, and Shigeru Tamura. Retrospectives on the magazine have appeared in mainstream non-manga magazines, and in 1994 the Kawasaki city museum had a special exhibit of work by Garo alumni.

Garo in English edit

In 2008 Drawn & Quarterly published Good-Bye, the third volume of their ongoing edition of the work of Yoshihiro Tatsumi. Some of the comics collected in Good-Bye originally appeared in Garo. In 2010 an English version of the anthology AX was published by Top Shelf Productions under the title AX: alternative manga (edited by Sean Michael Wilson and former Garo editor Mitsuhiro Asakawa). It featured several of the creators who had previously appeared in Garo in its later years and received a high level of praise from critics.

Artists associated with Garo edit

Published manga edit

References edit

  1. ^ "会社案内". GaroWeb (in Japanese). Archived from the original on 16 Feb 2019.{{cite web}}: CS1 maint: unfit URL (link)
  2. ^ a b Kinsella, Sharon (2000). Adult manga : culture and power in contemporary Japanese society. Honolulu. p. 37. ISBN 0-8248-2317-6. OCLC 42603226.{{cite book}}: CS1 maint: location missing publisher (link)
  3. ^ Kinsella, p. 104.
  4. ^ a b c Nadel, Dan (2010-04-19). "Ryan Holmberg on the Early Years of Garo". Archived from the original on 2010-12-14. Retrieved 2022-12-09.
  5. ^ a b Kinsella, p. 31-32
  6. ^ "'Garo', An Era of Underground Manga". Pen Magazine International. 2022-02-18. Retrieved 2022-12-11.
  7. ^ Kinsella, p. 45.
  8. ^ Kinsella, p. 73.
  9. ^ Bréan, Simon; Caraco, Benjamin; Dahan, Léopold; Kohn, Jessica; Lesage, Sylvain; Martin, Côme (2019), Faire genre (in French), Classiques Garnier, pp. 49 pages, pages 295–343, doi:10.15122/isbn.978-2-406-06963-8.p.0295, ISBN 978-2-406-06963-8, retrieved 2022-11-10
  10. ^ Asia-Pacific Perspectives, Japan Plus. Jiji Gaho Sha, Incorporated. 2005. p. 30.
  11. ^ Kinsella, p. 189.
  12. ^ "A Forgotten Manga Artist: Kuniko Tsurita". artreview.com. Retrieved 2021-06-01.
  13. ^ Bellot, Gabrielle (2020-08-05). "The Groundbreaking Female Artist Who Shaped Manga History". The Atlantic. Retrieved 2021-06-23.

External links edit

  • Former official website of Garo (Japanese)
  • Overview of Garo issues between 1964 and 1971 (Japanese)

Literature edit

  • Dreamland Japan: Writings on Modern Manga by Frederik L. Schodt (ISBN 1-880656-23-X)
  • Introduction to Comics Underground Japan, edited by Kevin Quigley (ISBN 0-922233-16-0)
  • Garo Manga: The First Decade, 1964–1973, by Ryan Holmberg (The Center for Book Arts, 2010)