Gary Carr (video game developer)


Gary Carr (born February 1966[1]) is an English[2] video game developer. His career began at Palace Software, where he worked on titles such as Barbarian: The Ultimate Warrior and Barbarian II: The Dungeon of Drax. In 1989, he joined Bullfrog Productions and worked as lead artist on Powermonger and Populous II. He also worked on Theme Park, but, after a disagreement with Peter Molyneux, he left the company to work for The Bitmap Brothers, where he worked on The Chaos Engine 2. He returned to Bullfrog in 1995 hoping to work on Dungeon Keeper, but worked on Theme Hospital instead. He left Bullfrog again in 1998 to join Mucky Foot Productions,

Gary Carr
BornFebruary 1966 (age 56)
OccupationVideo game developer
Known for

In 2003, he joined Lionhead Studios, and later became a Creative Director, as well as an Executive Producer at Microsoft Game Studios. He left Lionhead in 2015. The following year, he set up a new company, Two Point Studios. In 2017, the company signed a publishing deal with Sega for a new game.


Early careerEdit

In 1986, Carr attended art college, and originally wanted to be a film maker.[3] His career in game development began when he was inspired by titles such as Elite and Little Computer People, and liked the ability to manipulate the world and its people.[3] He obtained a Higher National Diploma in graphic design.[3] He applied for a job at a company called Palace Films, but was assigned to the software department instead.[3] At Palace Software, Carr worked on the Barbarian series.[3]

Bullfrog Productions (1989–1998)Edit

In 1989, Carr joined Bullfrog Productions,[4] where he worked as lead artist on Powermonger and Populous II.[5] He was Bullfrog's sixth employee.[6] Palace were losing money due to an increase in its films' costs, and a colleague showed him screenshots of Populous, which Carr thought "amazing".[3] Carr considered games such as Powermonger and Populous Bullfrog's forte.[3] He also worked on Theme Park, which Carr hated:[7] "I just didn't get it. I thought it was a dreadful idea", he stated.[4] Peter Molyneux, managing director of Bullfrog and producer of the game,[8] wanted colourful graphics to appeal to a Japanese market, but Carr thought he had "lost the plot".[4] He left Bullfrog in 1993 and joined The Bitmap Brothers, where he worked on The Chaos Engine 2.[4][5][3] Carr later regretted this, and called himself "a dickhead".[4] He also described Theme Park as "an absolute classic".[4]

He returned in 1995 with the intention of working on Dungeon Keeper, but ended up working on Theme Hospital instead,[9][7] as lead artist.[10] Carr was initially disappointed at this: "Great! A sequel to the game I left the company for in the first place!" he said.[9] He did not leave again due to the success of Theme Park.[7] During research for Theme Hospital, he, along with the project leader Mark Webley,[10] made visits to Royal Surrey County Hospital and Frimley Park Hospital.[9] During a visit, Carr and Webley were watching an operation, and Carr was distracting the surgeon through excitement.[11] The surgeon ordered them out,[9][11] and Carr then had the idea of making Theme Hospital feature made-up illnesses,[11][9] due to them considering hospitals monotonous.[11][7][9]

Mucky Foot Productions (1998–2003)Edit

Carr left Bullfrog again in 1998 to join Mucky Foot Productions,[12] who considered him "one of the most talented and experienced artists in the computer games industry".[5] He was the company's managing director.[13] Carr stated that Mucky Foot's Startopia is his favourite game that he had worked on, due to its humour and simulation.[3]

Lionhead Studios (2003–2015)Edit

Carr joined Lionhead Studios in 2003,[14] and became the executive producer of The Movies.[3] At a press event in Barcelona, Molyneux asked Carr to demonstrate the production of a sequel using the game's script-writing function, a feature which did not exist.[6] Describing the event, he said Molyneux "threw me under the bus", and also said that there was a piece that said Carr did not know how to play the game.[6] Carr speculated that this was an attempt by Molyneux to force the implementation of a feature.[6] Carr was afterwards assigned to Project Milo, and Microsoft approached Lionhead seeking to use its camera technology.[3] After Molyneux left Lionhead, Carr became the company's most senior developer.[15] By September 2012, Carr had become Lionhead's chief creative officer, and was the creative director of Fable: The Journey.[16][17] He was also an Executive Producer at Microsoft Game Studios.[3]

Two Point Studios (2016–present)Edit

On 14 September 2015, Carr departed Lionhead.[15] A Microsoft spokesperson thanked Carr for his contributions and described him as "a great friend and colleague".[15] In 2016, Carr and Webley founded a studio called Two Point Studios.[18][19] On 30 May 2017, Two Point Studios signed a publishing deal with Sega.[18] Carr stated that they are "really excited" to be working with Sega, and expressed confidence that they will be able to create "something special".[18] On 16 January 2018, this was revealed to be Two Point Hospital, a spiritual sequel to Theme Hospital.[20]


In 2011, Molyneux felt Carr deserved a Lifetime Achievement honour from the Game Developers Choice Awards.[21]


  1. ^ "Gary CARR". Companies House. Retrieved 7 November 2017.
  2. ^ Fable The Journey – Exclusive Interview with Lionhead Studios Creative Director Gary Carr: Part Two. Game. 8 October 2012. Retrieved 25 July 2017 – via YouTube.
  3. ^ a b c d e f g h i j k l A Career in Games: The Journey by Gary Carr at GamesWest. International Game Developers Association. 16 September 2014. Retrieved 24 July 2017 – via YouTube.
  4. ^ a b c d e f "Revisiting Bullfrog: 25 Years On". Retro Gamer. No. 110. Bournemouth: Imagine Publishing. December 2012. pp. 60–67. ISSN 1742-3155.
  5. ^ a b c "Gary Carr". Mucky Foot Productions. Archived from the original on 20 August 2002. Retrieved 24 July 2017.
  6. ^ a b c d Jason Schreier (11 March 2014). "The Man Who Promised Too Much". Kotaku. Retrieved 25 July 2017.
  7. ^ a b c d Julian Benson (29 June 2017). "How the makers of Theme Hospital made hospital wards and diseases funny". PCGamesN. Retrieved 24 July 2017.
  8. ^ "Funtime at Bullfrog". Prescreen. Edge. No. 4. Bath: Future plc. January 1994. pp. 37–43. ISSN 1350-1593.
  9. ^ a b c d e f "The Making of Theme Hospital". Retro Gamer. No. 130. Bournemouth: Imagine Publishing. June 2014. pp. 46–51. ISSN 1742-3155.
  10. ^ a b "Hospital Update". Bullfrog Bulletin. No. 3. Guildford: Bullfrog Productions. 1996. p. 11.
  11. ^ a b c d "Behind The Scenes Theme Hospital". GamesTM. No. 113. September 2011. pp. 128–131. ISSN 1478-5889.
  12. ^ Guy Simmons. "About". Lifefart!. Retrieved 24 July 2017.
  13. ^ Philip Aldous (15 September 2015). "Ex-Lionhead Creative Director Gary Carr Setting up New Indie Games Project". Indie Haven. Retrieved 24 July 2017.
  14. ^ Racher Weber (14 September 2015). "Lionhead's creative director Gary Carr departs". Retrieved 24 July 2017.
  15. ^ a b c Rob Crossley (14 September 2015). "Lionhead Creative Director Gary Carr Departs". GameSpot. Retrieved 25 July 2017.
  16. ^ Chad Sapieha (20 September 2012). "Fable: The Journey creative head Gary Carr on playing Kinect games from your couch". Financial Post. Retrieved 25 July 2017.
  17. ^ "Fable: The Journey Credits". Microsoft. Retrieved 25 July 2017.
  18. ^ a b c "SEGA ® Europe Ltd. announce publishing partnership with Two Point Studios". Gamasutra. 30 May 2017. Retrieved 25 July 2017.
  19. ^ Stephanie Chan (30 May 2017). "Sega Europe's partnership with Two Point Studios is another sign of its PC growth". VentureBeat. Retrieved 25 July 2017.
  20. ^ "Theme Hospital creators announce Two Point Hospital". Metro. 16 January 2018. Retrieved 16 January 2018.
  21. ^ Rob Crossley (10 March 2011). "Molyneux praises Lionhead's secret heroes". Develop. Retrieved 25 July 2017.

External linksEdit