Homeworld: Cataclysm

Summary

Homeworld: Cataclysm was originally developed in 2000 as an expansion of Homeworld, but was released as a stand-alone game. It was published by Sierra Studios, as was the original, but it was developed by Barking Dog Studios. The game reappeared on the gaming website GOG.com in June 2017 as Homeworld: Emergence, as the name "Cataclysm" was trademarked by Blizzard Entertainment for its third expansion to World of Warcraft.[2]

Homeworld: Cataclysm
Developer(s)Barking Dog Studios
Publisher(s)Sierra Studios
Composer(s)Paul Ruskay, Greg Sabitz
SeriesHomeworld
Platform(s)Microsoft Windows
Release
  • NA: September 1, 2000[1]
  • PAL: September 29, 2000
Genre(s)Real-time strategy
Mode(s)Single-player, Multiplayer

Gameplay edit

Though it uses the same engine as its predecessor, several changes were made such as: the ability to toggle time compression between normal speed and eight times faster; ship upgrades (improving armor and adding new abilities), Command Ships and Carriers are given the ability to add external modules for ship research and fleet support; fuel was eliminated from the game and finally the sensor display could be used to issue attack orders to units. The player's Command Ship is now capable of attack; though slow, the Command Ship is capable of delivering a high amount of firepower, most notably the Siege Cannon capable of crippling an enemy Command Ship with a single well aimed shot.

Notable unit changes include the Processor, Cataclysm's adaptation of the Resource Controller, which has medium-strength weapons to defend itself, automated repair beams to heal nearby ships and four pads to dock with Workers harvesting resources. The game's resource collectors perform the same functions that they did in the original Homeworld, however, when upgraded they can be used to capture enemy vessels, harvest crystals and repair friendly vessels; functions that were carried out by separate, single-function ships in the first game.

The game also introduced new 3D features such as moving parts and transforming ships.

In general, the main difference is the scale of fleets. Where Homeworld was biased towards large fleets (as the player's main ship was a full-fledged mothership and the opposition was an empire of galactic scale), Cataclysm down-scales the fleets (as the player's main ship is a simple mining vessel and the adversaries are all limited in resources)

Plot edit

Fifteen years after the events of Homeworld, the Kushaan people have established themselves on Hiigara and are now governed by a council formed from the leaders of their clans, or "kiith." The Taiidan Empire has collapsed, though Imperialist remnants and their allies, the Turanic Raiders, still threaten the Hiigarans and the new Taiidani Republic.

The story begins with Kuun-Lan, a mining vessel belonging to the minor kiith Somtaaw, joining ships from several other kiith to repel an Imperialist attack on Hiigara, but being ignored when the other kiith are thanked for their help. While helping another fighter defend itself against a Turanic Raider assault, the Kuun-Lan finds a derelict beacon pod that does not resemble any known technology. Their kiith-Sa (clan leader) insists that the find be kept secret due to the political advantage it might provide and sends the science ship Clee-San to help study it. However, as research begins, a strange virus begins to overtake the ship, and the Kuun-Lan is forced to jettison the affected section to avoid being completely overrun. When the Clee-San attempts to investigate further, it is infected by the virus, which soon spreads to a nearby group of Turanic Raider ships. The infected ships attack and attempt to assimilate the Kuun-Lan, forcing it to flee.

Kuun-Lan discovers that the pod they picked up was contaminated with techno-organic nanobots that can subvert both machinery and organic tissue, which they code-name "the Beast." As the Beast continues to spread and infect more ships, it grows more intelligent and strategic in its tactics, speeding its growth further and threatening to overwhelm Hiigaran and Taiidani Republic forces trying to hold it at bay. Kuun-Lan traces the source of the Beast to the Naggarok, an alien vessel from another galaxy whose crew disabled their own ship in order to contain the Beast after encountering it in hyperspace. However, the ship fired off an infected distress beacon which was eventually discovered by the Kuun-Lan, unleashing the Beast on the galaxy.

While searching for a way to combat the Beast, the Kuun-Lan discovers that the Imperialist Taiidani have allied themselves with the Beast and are attempting to use it as a weapon. Using stolen data from the Taiidani experiments and a massive derelict siege cannon, the Kuun-Lan builds a weapon they hope will be effective against the Beast. Their first attempt to use it is a failure, and they are again forced to flee before the Beast can assimilate them.

The Kuun-Lan tracks down the Naggarok in the hope that a sample from the original source of the Beast will help improve their weapon and discover that the Imperialists are repairing the Naggarok, having allied with the Beast in exchange for half of the galaxy and revenge against the Hiigarans for toppling their empire. The Kuun-Lan succeeds in analyzing the Beast, but fails to stop the Imperalists. The fully repaired Naggarok escapes, and the Kuun-Lan races to find the Bentusi, the original creators of the siege cannon, in order to improve it further. With their anti-Beast weapon complete, they lure the infected Clee-San and former section of their ship into a trap and successfully destroy both.

Kuun-Lan follows the Naggarok to a Taiidani Republic battle station, which the Beast has infected and is using to shield the Naggarok. The Kuun-Lan refuses the Beast's offer of an alliance and destroys the station, rendering the Naggarok vulnerable. The Imperialists renege on their bargain with the Beast, prompting it to reveal that it always intended to assimilate them once they were no longer useful to it. The Imperialists flee, and the Kuun-Lan destroys the Naggarok.

With the Naggarok destroyed, the Beast fleet's capabilities are greatly reduced, and the remainder of the Beast-infected ships are destroyed. A vaccine against the Beast is also discovered, ensuring it will never return again. Thanks to the Kuun-Lan's role in defeating the Beast, kiith Somtaaw gains great prestige in Hiigaran society and its members are honored with the title of "Beastslayers."

Ships edit

Since Homeworld: Cataclysm takes place only 15 years after, and uses essentially the same game engine as Homeworld, several ships make a return, notably in the 'new' Hiigarans/Kushan, and the Taiidan forces (both Imperialist and Republic). Some new features in this game not previously seen are ship upgrades and Support Units- the latter of which put a lower cap on the player's fleet size as opposed to the maximum fleet size of 300 in Homeworld.

While the Kushan and Taiidan fleets remain almost identical to their Homeworld counterparts, the player's clan, Kiith Somtaaw, is forced to scratch its own fleet specs based on salvaged technologies. The player's own ships are all new and superior to both Taiidan and Kushan counterparts and are only matched by the main adversary, the Beast and its own fleet (which is composed of assimilated Taiidan, Kushan, Somtaaw and Turanic Raider ships).

Reception edit

The game received "generally favorable reviews", just one point shy of "universal acclaim", according to the review aggregation website Metacritic.[3] Samuel Bass of NextGen called it "one of those rare sequels in which more of the same is definitely a good thing."[13]

The staff of Computer Gaming World nominated it as the best strategy game of 2000, although it lost to Sacrifice.[15] The game was also nominated for the "Strategy Game of the Year" award at GameSpot's Best and Worst of 2000 Awards, which went to Shogun: Total War.[16]

Legacy edit

Homeworld: Cataclysm works on both 32-bit and 64-bit versions of Windows XP, Vista, and 7 after being patched to version 1.01. However, as with its predecessor, graphical glitches frequently occur when not using the software renderer. OpenGL may be enabled by running the game in compatibility mode of Windows NT 4.0 (Service Pack 5). The game is locked at a 4:3 aspect ratio, however, Widescreen resolutions may be applied by editing the registry.[17]

The Remastered Edition (formerly Homeworld HD) from Gearbox Software, the new owners of the Homeworld IP, has been updated to be fully compatible with all versions of Windows and includes both updated and original copies of both games. This collection does not include Homeworld: Cataclysm as it has been reported that the source code for this game has been lost,[18] while others report that potentially former developers have a backup[19] and that the audio assets are available.[20] In February 2015, Gearbox announced that they are still interested in remaking Cataclysm, if the source code would be found.[21] In a February 18, 2015 Twitch interview, former Cataclysm developers stated that a remake should be possible even without the Cataclysm source code but with the Homeworld Remastered engine.[citation needed]

References edit

  1. ^ Fudge, James (September 1, 2000). "Homeworld: Cataclysm Ships". Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on May 25, 2003. Retrieved June 2, 2022.
  2. ^ "Homeworld: Emergence". GOG.com. CD Projekt. Archived from the original on June 23, 2017. Retrieved June 22, 2017.
  3. ^ a b "Homeworld: Cataclysm for PC Reviews". Metacritic. Red Ventures. Archived from the original on September 4, 2022. Retrieved April 23, 2020.
  4. ^ Ocampo, Jason (September 15, 2000). "Homeworld: Cataclysm". Gamecenter. CNET. Archived from the original on October 27, 2000. Retrieved June 2, 2022.
  5. ^ McDonald, Thomas L. (December 2000). "Unleash the Beast (Homeworld: Cataclysm Review)" (PDF). Computer Gaming World. No. 197. Ziff Davis. pp. 130–31. Archived (PDF) from the original on September 26, 2022. Retrieved June 2, 2022.
  6. ^ Carter, Ben (October 10, 2000). "Homeworld Cataclysm". Eurogamer. Gamer Network. Archived from the original on December 9, 2000. Retrieved June 2, 2022.
  7. ^ Reppen, Erik (November 2000). "Homeworld Cataclysm". Game Informer. No. 91. FuncoLand. Archived from the original on February 24, 2005. Retrieved June 2, 2022.
  8. ^ Wright, Brian (September 18, 2000). "Homeworld: Cataclysm Review for PC on GamePro.com". GamePro. IDG Entertainment. Archived from the original on January 13, 2005. Retrieved June 2, 2022.
  9. ^ Chin, Elliott (September 15, 2000). "Homeworld: Cataclysm Review [date mislabeled as "May 17, 2006"]". GameSpot. Red Ventures. Archived from the original on November 19, 2000. Retrieved June 2, 2022.
  10. ^ Timperley, Nate (September 19, 2000). "Homeworld: Cataclysm". GameSpy. GameSpy Industries. Archived from the original on December 17, 2004. Retrieved June 2, 2022.
  11. ^ Lafferty, Michael (September 10, 2000). "Homeworld Cataclysm - PS - Review". GameZone. Archived from the original on January 19, 2008. Retrieved June 2, 2022.
  12. ^ Adams, Dan (September 12, 2000). "Homeworld: Cataclysm". IGN. Ziff Davis. Archived from the original on June 2, 2022. Retrieved June 2, 2022.
  13. ^ a b Bass, Samuel (January 2001). "Homeworld: Cataclysm". NextGen. No. 73. Imagine Media. p. 112. Retrieved June 2, 2022.
  14. ^ Klett, Steve (November 2000). "Homeworld: Cataclysm". PC Gamer. Vol. 7, no. 11. Imagine Media. p. 130. Archived from the original on March 15, 2006. Retrieved June 2, 2022.
  15. ^ CGW staff (April 2001). "The 2001 Premier Awards: Games of the Year (Strategy)" (PDF). Computer Gaming World. No. 201. Ziff Davis. p. 78. Archived (PDF) from the original on June 1, 2022. Retrieved June 2, 2022.
  16. ^ GameSpot staff (January 5, 2001). "Best and Worst of 2000 (Strategy Game of the Year, Nominees)". GameSpot. Ziff Davis. Archived from the original on February 14, 2001. Retrieved June 2, 2022.
  17. ^ "Homeworld | WSGF". Archived from the original on 2012-04-06. Retrieved 2012-09-16.
  18. ^ "Gearbox acquires Homeworld IP". RelicNews. April 22, 2013. Archived from the original on May 28, 2014. ÜberJumper:Cataclysm's gone. No backups exist of its sourcecode afaik. Relic didn't consider it canon anyway (so neither should we!).
  19. ^ "Save the Homeworld IP (DD releases)". ForumRelic. Archived from the original on February 17, 2015. RadiantMonolith:Regarding the Cataclysm code, I know a guy from the Cataclysm team that might help retrieving the game.
  20. ^ Rubin, Brian (July 26, 2013). "What Happened to Homeworld: Cataclysm? (Part One Maybe?)". Space Game Junike. Archived from the original on September 13, 2014. Retrieved June 3, 2014. It's possible that stuff still exists on back-ups that went to another Rockstar office, but honestly I doubt it. All music and sound assets (VO, dialogue, etc.) are still archived at Studio X Labs, last I checked, at best quality – theoretically the base Cataclysm, using just a retail copy, could have its sound up-scaled, since it's no longer constrained to a CD.
  21. ^ Shearer, Stew (February 3, 2015). "Gearbox Would "Love" to Re-Release Homeworld: Cataclysm". The Escapist. Enthusiast Gaming. Archived from the original on April 2, 2015. Retrieved June 2, 2022. Gearbox COO Brian Martel says that a re-release of Homeworld: Cataclysm depends on "finding the original source code."

External links edit