id Tech 7 is a multiplatform proprietary game engine developed by id Software. As part of the id Tech series of game engines, it is the successor to id Tech 6. The software was first demonstrated at QuakeCon 2018 as part of the id Software announcement of Doom Eternal.[1][2][3]
Developer(s) | id Software |
---|---|
Written in | C++ |
Platform | |
Predecessor | id Tech 6 |
License | Proprietary |
Website | idsoftware |
id Tech 7 features ten times the geometric detail, and higher texture fidelity of id Tech 6.[4] Moreover the capabilities of the game engine allow it to have a new system called "Destructible Demons", in which enemies' bodies become progressively destroyed and deteriorate in combat as they suffer damage. On PC, id Tech 7 supports Vulkan rendering only.[5] Ray tracing and DLSS were added in June 2021. According to engine developer Axel Gneiting, the engine doesn't have a "main thread"; everything is implemented as jobs.[6]