Information economics or the economics of information is the branch of microeconomics that studies how information and information systems effect an economy and economic decisions.
One application considers information embodied in certain types of commodities that are "expensive to produce but cheap to reproduce." Examples include computer software (e.g., Microsoft Windows), pharmaceuticals, and technical books. Once information is recorded "on paper, in a computer, or on a compact disc, it can be reproduced and used by a second person essentially for free." Without the basic research, initial production of high-information commodities may be too unprofitable to market, a type of market failure. Government subsidization of basic research has been suggested as a way to mitigate the problem.
An example of game theory in practice would be if two potential employees are going for the same promotion at work and are conversing with their employee about the job. However, one employee may have more information about what the role would entail then the other. Whilst the less informed employee may be willing to accept a lower pay rise for the new job, the other may have more knowledge on what the role's hours and commitment would take and would expect a higher pay. This is a clear use of incomplete information to give one person the advantage in a given scenario. If they talk about the promotion with each other in a process called colluding there may be the expectation that both will have equally informed knowledge about the job. However the employee with more information may mis-inform the other one about the value of the job for the work that is involved and make the promotion appear less appealing and hence not worth it. This brings into action the incentives behind information economics and highlights non-cooperative games.
Value of informationEdit
The starting point for economic analysis is the observation that information has economic value because it allows individuals to make choices that yield higher expected payoffs or expected utility than they would obtain from choices made in the absence of information. Data valuation is an emerging discipline that seeks to understand and measure the economic characteristics of information and data.
Information, the price mechanism and organizationsEdit
Much of the literature in information economics was originally inspired by Friedrich Hayek's "The Use of Knowledge in Society" on the uses of the price mechanism in allowing information decentralization to order the effective use of resources.
 Although Hayek's work was intended to discredit the effectiveness of central planning agencies over a free market system, his proposal that price mechanisms communicate information about scarcity of goods inspired Abba Lerner, Tjalling Koopmans, Leonid Hurwicz, George Stigler and others to further develop the field of information economics. Next to market coordination through the price mechanism, transactions can also be executed within organizations. The information requirements of the transaction are the prime determinant for the actual (mix of) coordination mechanism(s) that we will observe.
Information asymmetry means that the parties in the interaction have different information, e.g. one party has more or better information than the other. Expecting the other side to have better information can lead to a change in behavior. The less informed party may try to prevent the other from taking advantage of him. This change in behavior may cause inefficiency. Examples of this problem are selection (adverse or advantageous) and moral hazard.
Adverse selection occurs when one side of the partnership has information the other does not and this can occur deliberately or by accident due to poor communication. A classic paper on adverse selection is George Akerlof's The Market for Lemons.
The most common example of the Lemons Market is in the automobile industry. As suggested by Akerlof, there are four car types that a buyer could consider. This includes choosing either a new or used car, and choosing a good or bad car, or Lemon as it is more commonly known. When considering the market options there is possibility of purchasing a new lemon car as there is a used good car. The uncertainty that arises from the probably of purchasing a lemon due to asymmetric information can cause the buyer to have doubts about the car's quality and inherent outcome when purchased. This same dilemma exists in a multitude of markets where sellers have an incentive to not disclose information about their product if it is poor quality due to knowledge that the average standard across the industry from good products existing will boost their selling power. The asymmetrical information known about the car's quality can lead to a breakdown in the autombile industry's overall efficiency. This is due to two reasons. Firstly, uncertainty between the buyers and sellers and secondly in the broader market where only sellers with below average vehicles will be willing to sell due to the reduced quality being represented. There are two primary solutions for adverse selection; signaling and screening.
Moral hazard includes a partnership between a principal and agent and occurs when the agent may change their behaviour or actions after a contract has been finalised which can cause adverse consequences for the principal.
Moral hazard is present when there is a change in the agents behaviour after taking out insurance cover to protect them. For example, if someone purchased car insurance for their vehicle and afterwards held their responsibility to a lower standard by going over the speed limit for example or generally driving recklessly. The Global Financial Crisis of 2008 is another example, where Mortgage-backed securities were formed through the collation of subprime mortgages and sold to investors without disclosing the risk involved. For moral hazard, contracting between principal and agent may be describable as a second best solution where payoffs alone are observable with information asymmetry. Insurance covers will often include a waiting period clause to refrain agents from changing their attitude.
Michael Spence originally proposed the idea of signaling. He proposed that in a situation with information asymmetry, it is possible for people to signal their type, thus credibly transferring information to the other party and resolving the asymmetry.
This idea was originally studied in the context of looking for a job. An employer is interested in hiring a new employee who is skilled in learning. Of course, all prospective employees will claim to be skilled at learning, but only they know if they really are. This is an information asymmetry.
Spence proposed that going to college can function as a credible signal of an ability to learn. Assuming that people who are skilled in learning can finish college more easily than people who are unskilled, then by attending college the skilled people signal their skill to prospective employers. This is true even if they didn't learn anything in school, and school was there solely as a signal. This works because the action they took (going to school) was easier for people who possessed the skill that they were trying to signal (a capacity for learning).
Joseph E. Stiglitz pioneered the theory of screening. In this way the underinformed party can induce the other party to reveal their information. They can provide a menu of choices in such a way that the optimal choice of the other party depends on their private information. By making a particular choice, the other party reveals that he has information that makes that choice optimal. For example, an amusement park wants to sell more expensive tickets to customers who value their time more and money less than other customers. Asking customers their willingness to pay will not work - everyone will claim to have low willingness to pay. But the park can offer a menu of priority and regular tickets, where priority allows skipping the line at rides and is more expensive. This will induce the customers with a higher value of time to buy the priority ticket and thereby reveal their type.
Buying and selling information is not the same as buying and selling most other goods. There are three factors that make the economics of buying and selling information different from solid goods:
First of all, information is non-rivalrous, which means consuming information does not exclude someone else from also consuming it. A related characteristic that alters information markets is that information has almost zero marginal cost. This means that once the first copy exists, it costs nothing or almost nothing to make a second copy. This makes it easy to sell over and over. However, it makes classic marginal cost pricing completely infeasible.
Second, exclusion is not a natural property of information goods, though it is possible to construct exclusion artificially. However, the nature of information is that if it is known, it is difficult to exclude others from its use. Since information is likely to be both non-rivalrous and non-excludable, it is frequently considered an example of a public good.
Third is that the information market does not exhibit high degrees of transparency. That is, to evaluate the information, the information must be known, so you have to invest in learning it to evaluate it. To evaluate a bit of software you have to learn to use it; to evaluate a movie you have to watch it.
The importance of these properties is explained by De Long and Froomkin in The Next Economy.
Carl Shapiro and Hal Varian described Network effect (also called network externalities) as products gaining additional value from each additional user of that good or service.Network effects are externalities in which they provide an immediate benefit when an additional user joins the network, increasing the network size. The total value of the network depends upon the total adopters but carries only a marginal benefit for new users. This leads to a direct network effect for each user's adoption of the good, with an increased incentive for adoption as other user's adopt and join the network. The indirect network effect occurs as a complementary goods benefit from the adoption of the initial product.
The growth of data is constantly expanding and growing at an exponential rate, however, the application of this data is far lower than the creation of it.
New data brings about a potential increase in bad information which can crowd out the good information. This increase in unverified information is due to the easy and free nature of creating online data, disrupting potential for users from finding sourced and verified data.
As new networks are developed, early adopters form the social dynamics of the greater population and develop product maturity known as Critical mass. Product maturity is when they become self-sustaining and is more likely to occur when there are positive cash flows, consistent revenue flows, customer retention and brand engagement. To form a following, low initial prices need to be offered, along with widespread marketing to help create the snowball effect.
^• Beth Allen, 1990. "Information as an Economic Commodity," American Economic Review, 80(2), pp. 268–273. • Kenneth J. Arrow, 1999. "Information and the Organization of Industry," ch. 1, in Graciela Chichilnisky Markets, Information, and Uncertainty. Cambridge University Press, pp. 20–21. • _____, 1996. "The Economics of Information: An Exposition," Empirica, 23(2), pp. 119–128. • _____, 1984. Collected Papers of Kenneth J. Arrow, v. 4, The Economics of Information. Description and chapter-preview links. • Jean-Jacques Laffont, 1989. The Economics of Uncertainty and Information, MIT Press. Description Archived 2012-01-25 at the Wayback Machine chapter-preview links.
^• John O. Ledyard, 2008. "market failure," The New Palgrave Dictionary of Economics, 2nd Ed. • Armen A. Alchian and Harold Demsetz, 1972. "Production, Information Costs, and Economic Organization," American Economic Review, 62(5), pp. 777–795.
• Sanford J. Grossman and Joseph E. Stiglitz, 1980. "On the Impossibility of Informationally Efficient Markets," American Economic Review, 70(3), pp. 393–408 Archived 2012-04-04 at the Wayback Machine. • Stiglitz, Joseph E. (2008). "Information". In David R. Henderson (ed.). Concise Encyclopedia of Economics (2nd ed.). Indianapolis: Library of Economics and Liberty. ISBN 978-0865976658. OCLC 237794267. • _____, 1987. "The Causes and Consequences of the Dependence of Quality on Prices," Journal of Economic Literature, 25(1), pp.1–48. • _____, 2000. "The Contributions of the Economics of Information to Twentieth Century Economics," Quarterly Journal of Economics, 115(4) , pp. 1441–1478. • _____, 2002. "Information and the Change in the Paradigm in Economics," American Economic Review, 92(3), pp. 460–501[dead link]. from Nobel Prize Lecture Archived 2011-05-10 at the Wayback Machine, December 8, 2001.
^Jan Mycielski, 1992. "Games with Perfect Information," Handbook of Game Theory with Economic Applications, v. 1, Elsevier, ch. 3, pp. 41–70.
^• Adam Brandenburger, 2008. "epistemic game theory: complete information," The New Palgrave Dictionary of Economics, 2nd Edition. Abstract. • Sylvain Sorin, 1992. "Repeated Games with Complete Information," Handbook of Game Theory with Economic Applications, v. 1, Elsevier, ch. 4, pp. 71–107.
^• Aviad Heifetz. 2008. "epistemic game theory: incomplete information,"The New Palgrave Dictionary of Economics, 2nd Edition. • Robert J. Aumann and Aviad Heifetz, 2002. "Incomplete Information," Handbook of Game Theory with Economic Applications, v. 3, Elsevier, ch. 43, pp. 1665–1686. • Shmuel Zamir, 1992. "Repeated Games of Incomplete Information: Zero-Sum," Handbook of Game Theory with Economic Applications, v. 1, Elsevier, ch. 5, pp. 109–154. • Françoise Forges, 1992. "Repeated Games of Incomplete Information: Non-Zero-Sum," Handbook of Game Theory with Economic Applications, v. 1, Elsevier, ch. 6, pp. 155–177.
^• S. S. Lippman, and J. J. McCall, 2001. "Information, Economics of," International Encyclopedia of the Social & Behavioral Sciences, pp. 7480–7486. • Eric Rasmusen, 2007. Games and Information, 4th ed. Description and chapter-preview links. • Charles R. Plott and Vernon L. Smith, 2008. Handbook of Experimental Economics Results, v. 1, Elsevier, Part 2: Market Economics of Uncertainty and Information and Part 4: Games, respectively, chapters 34–40 & 45–66 preview links. • Karl-Gustaf Löfgren, Torsten Persson, and Jörgen W. Weibull, 2002. "Markets with Asymmetric Information: The Contributions of George Akerlof, Michael Spence and Joseph Stiglitz," Scandinavian Journal of Economics, 104(2), pp. 195–211 Archived 2012-04-25 at the Wayback Machine.
^• Roger B. Myerson, 2008. "mechanism design," The New Palgrave Dictionary of Economics, 2nd Edition. • _____, 2008. "revelation," principle," The New Palgrave Dictionary of Economics, 2nd Edition. • _____, 2008. "Perspectives on Mechanism Design in Economic Theory," American Economic Review, 98(3), pp. 586–603 Archived 2012-05-25 at the Wayback Machine. Revised from Nobel-prize lecture. • Noam Nisan and Amir Ronen, 2001. "Algorithmic Mechanism Design," Games and Economic Behavior, 35(1–2), pp. 166–196.
^ abLippman, S. S.; McCall, J. J. (2001-01-01), Smelser, Neil J.; Baltes, Paul B. (eds.), "Information, Economics of", International Encyclopedia of the Social & Behavioral Sciences, Oxford: Pergamon, pp. 7480–7486, doi:10.1016/b0-08-043076-7/02244-0, ISBN 978-0-08-043076-8, retrieved 2022-05-02
^ abBag, Sugata (2018). Economic Analysis of Contract Law. Cham: Springer International Publishing. doi:10.1007/978-3-319-65268-9. ISBN 978-3-319-65267-2.
^ abcdeGeorge Akerlof, 1970. "The Market for 'Lemons': Quality Uncertainty and the Market Mechanism," Quarterly Journal of Economics, 84(3), pp. 488–500.
^Zavolokina, Liudmila; Miscione, Gianluca; Schwabe, Gerhard (2020-06-01). "Buyers of 'lemons': How can a blockchain platform address buyers' needs in the market for 'lemons'?". Electronic Markets. 30 (2): 227–239. doi:10.1007/s12525-019-00380-9. ISSN 1422-8890.
^Bochet, Olivier; Siegenthaler, Simon (2021-05-01). "Competition and Price Transparency in the Market for Lemons: Experimental Evidence". American Economic Journal: Microeconomics. 13 (2): 113–140. doi:10.1257/mic.20170087. ISSN 1945-7669.
^Weisburd, Sarit (May 2015). "Identifying Moral Hazard in Car Insurance Contracts". Review of Economics and Statistics. 97 (2): 301–313. doi:10.1162/rest_a_00448. ISSN 0034-6535.
^Baranoff, Etti G; Sager, Thomas W (2008-12-29). "The Impact of Mortgage-Backed Securities on Capital Requirements of Life Insurers in the Financial Crisis of 2007–2008". The Geneva Papers on Risk and Insurance - Issues and Practice. 34 (1): 100–118. doi:10.1057/gpp.2008.40. ISSN 1018-5895.
Milgrom, Paul R., 1981. "Good News and Bad News: Representation Theorems and Applications," Bell Journal of Economics, 12(2), pp. 380–391.
Nelson, Phillip, 1970. "Information and Consumer Behavior," Journal of Political Economy, 78(2), p p. 311–329.
_____, 1974. "Advertising as Information," Journal of Political Economy, 82(4), pp. [https://web.archive.org/web/20100613013252/http://comm.psu.edu/about/centers/don-davis-program-in-ethical-leadership/09adInfo.pdf 729–754.
Pissarides, C. A., 2001. "Search, Economics of," International Encyclopedia of the Social & Behavioral Sciences, pp. 13760–13768. Abstract.
Rothschild, Michael and Joseph Stiglitz, 1976. "Equilibrium in Competitive Insurance Markets: An Essay on the Economics of Imperfect Information," Quarterly Journal of Economics, 90(4), pp. 629–649.
Shapiro, Carl, and Hal R. Varian, 1999. Information Rules: A Strategic Guide to the Network Economy. Harvard University Press. Description and scroll to chapter-preview links.
Stigler, George J., 1961. “The Economics of Information,” Journal of Political Economy, 69(3), pp. 213–225.