Karl Sims

Summary

Karl Sims (born 1962[1]) is a computer graphics artist and researcher, who is best known for using particle systems and artificial life in computer animation.

Sims in 2009

Biography edit

Sims received a B.S. from MIT in 1984, and a M.S. from the MIT Media Lab in 1987. He has worked for supercomputer manufacturer and artificial intelligence company Thinking Machines as an artist-in-residence, for Whitney/Demos Productions as a researcher, and co-founded Optomystic. Sims was the founder and CEO of GenArts, a Cambridge, Massachusetts company that developed special effects plugins used in film and video production. In 2008 he moved to a role on the board of directors when Insight Partners acquired a majority stake in the company.

At Optomystic, Sims developed software for the Connection Machine 2 (CM-2) that animated the water from drawings of a deluge by Leonardo da Vinci, used in Mark Whitney's film Excerpts from Leonardo's Deluge.

Sims' animations Particle Dreams and Panspermia used the CM-2 to animate and render various complex phenomena via particle systems. Panspermia was also used as the video for Pantera's 1994 cover of Black Sabbath's "Planet Caravan".

 
Galápagos installation

Sims wrote landmark papers on virtual creatures and artificial evolution for computer art. His virtual creatures used an artificial neural network to process input from virtual sensors and act on virtual muscles between cuboid 'limbs'.[2] The creatures were evolved to display multiple modes of water and land based movements such as swimming like a sea snake or fish, jumping and tumbling (walking was not achieved). The creatures were also co-evolved in different species to compete for possession of a virtual cube, displaying the red queen effect. The cover of Artificial Life: An Overview by Chris Langton notably used an image of the creatures generated by Sims. In 1997, Sims created the interactive installation Galápagos for the NTT InterCommunication Center in Tokyo; in this installation, viewers help evolve 3D animated creatures by selecting which ones will be allowed to live and produce new, mutated offspring.

His paper "Artificial Evolution for Computer Graphics" described the application of genetic algorithms to generate abstract 2D images from complex mathematical formulae, evolved under the guidance of a human. He used this method to create the video Primordial Dance – which, according to one published study with supplementary video, calls to mind the history of early 20th century abstraction among its several evolutionary themes[3][4] – as well as parts of Liquid Selves. Genetic Images was an interactive installation also based on this method; it was exhibited at the Centre Georges Pompidou in Paris, 1993, as well as Ars Electronica and the Los Angeles Interactive Media Festival.

Sims received an Emmy Award in 2019 for outstanding achievement in engineering development.[5] In 1998, he was awarded a MacArthur Fellowship. He has won two Golden Nicas at Prix Ars Electronica, in 1991 and in 1992.[6] He has also received honors from Imagina, the National Computer Graphics Association, the Berlin Video Festival, NICOGRAPH, Images du Futur, and other festivals.

He is married to MIT professor Pattie Maes.[7]

Filmography edit

  • Flow exhibit demonstration, 2020 (Video on YouTube)
  • Seven Experiments in Procedural Animation, 2018 (Video on YouTube)
  • Evolved Virtual Creatures, 1994 (Video on YouTube)
  • Liquid Selves, 1992 (Video on YouTube)
  • Primordial Dance, 1991 (Video on YouTube)
  • Panspermia, 1990 (Video on YouTube) (Incorporated into Beyond the Mind's Eye, 1992) )
  • Particle Dreams, 1988 (Video on YouTube)
  • Excerpts from Leonardo's Deluge, 1989 – software developer

Publications edit

  • Karl Sims (August 1990). "Particle Animation and Rendering Using Data Parallel Computation". SIGGRAPH '90 Proceedings: 405–413.
  • Karl Sims (1992). "Choreographed Image Flow". Journal of Visualization and Computer Animation. 3: 31–43. doi:10.1002/vis.4340030106.
  • Karl Sims (July 1991). "Artificial Evolution for Computer Graphics". SIGGRAPH '91 Proceedings: 319–328.
  • Karl Sims (July 1994). "Evolving Virtual Creatures". SIGGRAPH '94 Proceedings: 15–22.
  • Karl Sims (1994). Brooks & Maes (ed.). "Evolving 3D Morphology and Behavior by Competition". Artificial Life IV Proceedings. MIT Press: 28–39.
  • Karl Sims (1992). "Interactive Evolution of Dynamical Systems". Proceedings of the First European Conference on Artificial Life. MIT Press: 171–178.
  • Karl Sims (1993). "Interactive Evolution of Equations for Procedural Models". The Visual Computer. Springer-Verlag: 466–476.
  • Lehman, Clune, Misevic,..Sims,.. (2020). "The Surprising Creativity of Digital Evolution". Artificial Life. 26 (2). MIT Press: 274–306. arXiv:1803.03453. doi:10.1162/artl_a_00319. PMID 32271631. S2CID 4519185.{{cite journal}}: CS1 maint: multiple names: authors list (link)

See also edit

References edit

  1. ^ "Karl Sims | ZKM". zkm.de. Retrieved 2022-07-15.
  2. ^ Lehman, Joel; Clune, Jeff; Misevic, Dusan; Adami, Christoph; Altenberg, Lee; Beaulieu, Julie; Bentley, Peter J.; Bernard, Samuel; Beslon, Guillaume; Bryson, David M.; Cheney, Nick (2020-05-01). "The Surprising Creativity of Digital Evolution: A Collection of Anecdotes from the Evolutionary Computation and Artificial Life Research Communities". Artificial Life. 26 (2): 274–306. arXiv:1803.03453. doi:10.1162/artl_a_00319. ISSN 1064-5462. PMID 32271631. S2CID 4519185.
  3. ^ Smith, Glenn W. (16 January 2020). "On the origins of a 13-second segment of Primordial Dance: a brief Karl Sims interview with commentary". Digital Creativity. 31: 22–28. doi:10.1080/14626268.2020.1714664.
  4. ^ Sims, Karl. "An excerpt from "Primordial Dance" by Karl Sims". Creative Machines. Retrieved 28 January 2020.
  5. ^ "- Winners". Television Academy. Retrieved 2022-06-26.
  6. ^ "Golden Nicas". Ars Electronica Center. Retrieved 2023-02-26.
  7. ^ "Pattie Maes – Most Beautiful". People.com. May 12, 1997. Archived from the original on 2011-02-09.

External links edit

  • Karl Sims home page
  • Virtual creatures pictures & movies
  • Thomas Dreher: History of Computer Art Chap. IV.3.2: Evolutionary Art of William Latham and Karl Sims