Kevin Cloud

Summary

Kevin Cloud is an American video game artist. He graduated from LSU-Shreveport in 1987 with a degree in political science. Cloud acquired his first full-time job as a computer artist at Softdisk in 1985.[1] He was hired by id Software on March 10, 1992[2] to work as an assistant artist to lead artist Adrian Carmack, where he remained to work on popular computer games such as Wolfenstein 3D, Doom, and Quake, climbing the ranks of the company. Prior to his career at id, he was employed by Softdisk as an editorial director,[3] where several other id founders worked. During that time he also worked as an illustrator for Softdisk's Commodore 64 disk magazine Loadstar. Cloud was an artist and co-owner of id until the ZeniMax Media merger in 2009, where he now serves as a senior producer.[4]

Kevin Cloud
Cloud at QuakeCon 2019
OccupationVideo game artist
Years active1985–present

Works edit

All games Cloud has worked on were developed by id Software unless stated otherwise.

Year Title Credited for Original system(s) Notes
1992 Wolfenstein 3D Artist and Documentation MS-DOS
1993 Doom Artist MS-DOS
1994 Doom II Artist MS-DOS
1996 Quake Artist MS-DOS
1997 Quake II Artist and Project Director Windows
1999 Quake III Arena Artist Windows
2003 Wolfenstein: Enemy Territory Executive producer Windows
Macintosh
Linux
Developed by Splash Damage
2004 Doom 3 Artist Windows
2007 Enemy Territory: Quake Wars Executive producer Windows
Linux
Mac OS X
PlayStation 3
Xbox 360
Developed by Splash Damage
2009 Wolfenstein Executive producer Windows
PlayStation 3
Xbox 360
Developed by Raven Software
2016 Doom SnapMap Lead Producer Windows, PlayStation 4, Xbox One, Nintendo Switch
2020 Doom Eternal Additional development support Windows, Stadia, PlayStation 4, Xbox One, Nintendo Switch, PlayStation 5, Xbox Series X/S

References edit

  1. ^ Kelly, Ryan. "The Art of Gaming 2: Volume 10 -- id Software". GameSpy. Archived from the original on June 20, 2010. Retrieved April 7, 2019.
  2. ^ Dunne, Alex (January 23, 1998). "Interview With id's Kevin Cloud". Gamasutra. Archived from the original on April 7, 2019. Retrieved April 7, 2019.
  3. ^ "Kevin Cloud (Person)". Giant Bomb. Archived from the original on April 7, 2019. Retrieved April 7, 2019.
  4. ^ Cooper, Dalton (December 12, 2016). "id Software Explains Why Doom 4 Was Canceled". Game Rant. Archived from the original on December 13, 2016. Retrieved December 12, 2016.

External links edit

  • PlanetQuakeWars.net interview with Kevin Cloud
  • Kevin Cloud profile at MobyGames