Lost Kingdoms II

Summary

Lost Kingdoms II, known as Rune II: Koruten no Kagi no Himitsu[3] in Japan, is a 2003 action role-playing game developed by FromSoftware and published by Activision. The sequel to Lost Kingdoms. Lost Kingdoms II is a card-based action role-playing game where battles are fought in real-time.

Lost Kingdoms II
PAL region cover art
Developer(s)FromSoftware
Publisher(s)Activision
  • JP: FromSoftware
Producer(s)Atsushi Taniguchi
Designer(s)Takashi Kojō
Programmer(s)Masaaki Sakamoto
Artist(s)Ikuko Matsui
Makoto Sato
Composer(s)Kota Hoshino
Platform(s)GameCube
Release
Genre(s)Action role-playing
Mode(s)Single-player, multiplayer

Plot edit

Generations after the events of Lost Kingdoms, Katia of Argwyll is now remembered as a legendary queen. The heroine of this story is Tara Grimface, a reserved member of a guild of thieves, who is trying to find her way in a dangerous world. While she is an outcast even among her allies, they respect and fear her because she possesses a True Runestone that allows Tara to use powerful magic cards in battle. Tara becomes embroiled in events that will eventually shape the lands around her as she travels with the Band of the Scorpion on a mission to steal the runestones crafted in the caverns of Kendaria. It is here that Tara first happens across the monster responsible for creating these runestones to which she later finds to be the body of the god of harmony. Through the journey Tara undertakes she will eventually find herself on a path to discovering her former self. Although, if she is to uncover the secret of her mysterious origins, she will have to overcome her distrust of others.

Gameplay edit

In Lost Kingdoms II the player engages enemies during exploration and may revisit levels after they have been completed. There are a number of new cards, though most of the original cards from the first game are retained. Many of the originals have their effects reworked in various ways. Notable changes in the card effects include giving each summon card two effects that the player may choose from, and a new type of card that transforms the player into a creature.(226 cards total).

A notable interface addition is the ability to pay double the cost for any card in exchange for enhanced effect. Certain card combinations can be combined into a single, generally highly potent effect.

A new element is also introduced along with the original elements of fire, water, wood, earth and neutral. The new element, mechanical, is much like neutral as it has no weakness and strengths versus other elements. The only difference between the two is that mechanical and neutral have separate power levels, which the player can increase by using cards of the same element repeatedly, but lowering all other elements slightly and the opposite element even further. The main villain of the game is a user of the mechanical element.

Reception edit

The game received a bit more mixed reviews than the original according to the review aggregation website Metacritic.[4] In Japan, Famitsu gave it a score of two eights and two sevens for a total of 30 out of 40.[8]

GameSpot named it the best GameCube game of May 2003.[19]

References edit

  1. ^ I. G. N. Staff (2003-05-23). "Lost Kingdoms II in Stores". IGN. Retrieved 2023-03-24.
  2. ^ "What's New?". Eurogamer.net. 2003-06-06. Retrieved 2023-03-24.
  3. ^ RUNE II(ルーン ツ) ~コルテンの鍵の秘密~, Rūn Tsu ~Koruten no Kagi no Himitsu~
  4. ^ a b "Lost Kingdoms II for GameCube Reviews". Metacritic. Red Ventures. Archived from the original on July 14, 2022. Retrieved July 16, 2016.
  5. ^ Edge staff (July 2003). "Lost Kingdoms II". Edge. No. 125. Future Publishing.
  6. ^ EGM staff (June 2003). "Lost Kingdoms II". Electronic Gaming Monthly. No. 167. Ziff Davis. p. 113. Archived from the original on April 1, 2004. Retrieved July 29, 2017.
  7. ^ Bramwell, Tom (August 11, 2003). "Lost Kingdoms II". Eurogamer. Gamer Network. Archived from the original on July 11, 2022. Retrieved July 11, 2022.
  8. ^ a b Yoshinoya, Bakudan (May 19, 2003). "Famitsu Update". Nintendo World Report. NINWR, LLC. Archived from the original on July 29, 2017. Retrieved July 28, 2017.
  9. ^ "ルーン2 〜コルテンの鍵の秘密〜". Famitsu (in Japanese). No. 754. Archived from the original on July 14, 2022. Retrieved July 14, 2022.
  10. ^ Barber, Chet (June 2003). "Lost Kingdoms II". Game Informer. No. 122. GameStop. p. 107. Archived from the original on June 20, 2008. Retrieved July 29, 2017.
  11. ^ Fennec Fox (June 2003). "Lost Kingdoms II Review for GameCube on GamePro.com". GamePro. IDG Entertainment. p. 112. Archived from the original on March 7, 2005. Retrieved July 29, 2017.
  12. ^ Liu, Johnny (June 2003). "Lost Kingdoms II Review". GameRevolution. CraveOnline. Archived from the original on November 26, 2004. Retrieved July 29, 2017.
  13. ^ Kasavin, Greg (May 23, 2003). "Lost Kingdoms II Review". GameSpot. Red Ventures. Archived from the original on January 8, 2005. Retrieved July 11, 2022.
  14. ^ Freeman, Matthew (May 21, 2003). "GameSpy: Lost Kingdoms II". GameSpy. IGN Entertainment. Archived from the original on December 29, 2005. Retrieved July 29, 2017.
  15. ^ Lafferty, Michael (June 10, 2003). "Lost Kingdoms II - GC - Review". GameZone. Archived from the original on December 11, 2008. Retrieved July 29, 2017.
  16. ^ Schneider, Peer (May 23, 2003). "Lost Kingdoms II Review". IGN. Ziff Davis. Archived from the original on August 1, 2017. Retrieved July 28, 2017.
  17. ^ "Lost Kingdoms II". Nintendo Power. Vol. 169. Nintendo of America. June 2003. p. 137.
  18. ^ Gregory, Josh (July 9, 2003). "Lost Kingdoms II". RPGFan. Emerald Shield Media LLC. Archived from the original on July 11, 2022. Retrieved July 11, 2022.
  19. ^ GameSpot staff (2003). "GameSpot's Month in Review: May 2003 (GameCube)". GameSpot. CNET. Archived from the original on April 8, 2004. Retrieved July 11, 2022.

External links edit

  • Official website (in Japanese)
  • Lost Kingdoms II at MobyGames