Metropolismania

Summary

Metropolismania (known in Japan as Machi-ing Maker) is a PlayStation 2-only city-building game developed by Indi. The object of the game is to interact with NPCs in order to populate various towns. A sequel was announced by Natsume Inc., titled Metropolismania 2 (Machi-ing Maker 2: Zoku Boku no Machi Zukuri in Japan). The title was released on August 28, 2007 in North America and in Japan on July 13, 2006 by D3 Publisher. Another sequel, Metropolismania 3, was released for the PlayStation Portable by D3 Publisher but in Japan only. Several titles under the name "Machi-Ing maker" have also been published for the Nintendo DS and the PlayStation 3.

Metropolismania
North American cover art
Developer(s)Indi
Publisher(s)Media Factory (JP)
Natsume Inc. (NA/EU)
Platform(s)PlayStation 2
Release
  • JP: September 27, 2001
  • NA: October 3, 2002
  • EU: November 8, 2002
Genre(s)City-building strategy game
Mode(s)Single player
Metropolismania 2
Developer(s)Indi
Publisher(s)D3Publisher (JP)
Natsume Inc. (NA/EU)
Platform(s)PlayStation 2
Release
  • JP: July 13, 2006
  • NA: August 28, 2007
  • PAL: April 10, 2008[1]
Genre(s)City-building strategy game
Mode(s)Single player

Gameplay edit

There are various goals to complete in each of the five main scenarios. Goals always involve growing the town to a given population, and often ensuring that a percentage of the buildings are of a certain type, i.e. businesses, farms, or amusement facilities. There are also side stories that occur within each scenario, sometimes including bizarre instances involving smuggling rings, a cult, and even aliens. When all requirements for the scenario have been met, the player's boss will call to congratulate them and send a letter of resignation, allowing the player to move on to the next scenario.

Gameplay also centers heavily on interaction with the in-game characters. Each character has a friendship meter that increases or decreases based on interactions such as "gossip" and giving gifts. Relationship statuses are: "stranger," "know the face," "acquaintance," "friend," and "best friend." Introducing new citizens or solving complaints is often based on good friendship status with these characters.

Characters edit

There are several categories of characters in the game. Visually, characters within a category may have some variation, from the color of their hair to their clothing. Knowing personality types also aids the player in the game as certain conversational or "gossip" items more quickly increase the friendship meter.

For Metropolismania 2, there are universal categories of character personality types in the game. Just as in the original, characters within a category may have some design variations, like clothing or hair color, but respond to specific "gossip" topics similarly.

Reception edit

Metropolismania received "mixed" reviews, while its sequel received "unfavorable" reviews, according to the review aggregation website Metacritic.[2][6]

References edit

  1. ^ a b Rositano, Joseph (May 11, 2008). "Metropolismania 2 Review". PALGN. Archived from the original on April 17, 2014. Retrieved November 29, 2016.
  2. ^ a b "MetropilisMania for PlayStation 2 Reviews". Metacritic. Retrieved November 29, 2016.
  3. ^ Star Dingo (September 25, 2002). "Metropolismania Review for PS2 on GamePro.com". GamePro. Archived from the original on February 14, 2005. Retrieved November 29, 2016.
  4. ^ Dunham, Jeremy (November 18, 2002). "Metropolismania". IGN. Retrieved November 29, 2016.
  5. ^ "Metropolismania". Official U.S. PlayStation Magazine. October 2002. p. 148.
  6. ^ a b "MetropolisMania 2 for PlayStation 2 Reviews". Metacritic. Retrieved November 29, 2016.
  7. ^ Anderson, Lark (September 24, 2007). "MetropolisMania 2 Review". GameSpot. Retrieved November 29, 2016.
  8. ^ Clements, Ryan (September 7, 2007). "Metropolismania 2 Review". IGN. Retrieved November 29, 2016.

External links edit