Monster Bash (pinball)

Summary

Monster Bash is a pinball machine produced by Williams. The game features some Universal Monsters including The Creature from the Black Lagoon, The Wolf Man, Frankenstein's monster, the Bride of Frankenstein, Dracula and The Mummy.

Monster Bash
ManufacturerWilliams
Release dateJuly 1998
SystemWilliams WPC-95
DesignGeorge Gomez
ProgrammingLyman F. Sheats, Jr.
ArtworkKevin O'Connor
MechanicsChris Shipman, Robert C. Friesl
MusicVince Pontarelli
Production run3,361 units

Description edit

The main goal of the game is to collect the instruments of the iconic horror characters and form the Monsters of Rock band.[1] The table includes a Phantom Flip; when this feature is enabled, the player can let go of the flipper buttons and allow the game to attempt a shot.[2][3]

The machine has an easter egg mode called “Lyman’s Lament”. It features different music and comments of programmer Lyman Sheats while the ball is played.[4][5] The game uses the DCS Sound System.

Modes edit

Each of the six monsters has an associated mode that must be played in order to earn his/her instrument.

  • Full Moon Fever: Shoot the left/right orbits a total of four times to start a hurry-up countdown. Each additional shot to an orbit collects the points and resets the countdown to a higher value. Four hurry-up shots are needed to collect the Wolf Man's drum kit.
  • Creature Feature: Shoot the Creature's lagoon four times to start a hurry-up, then hit any lit shot (left/right ramps, left/right orbits, center lane) to collect it and start a 20-second timer. The remaining four shots each award increasing multiples of the hurry-up score and reset the timer, and all of them must be made to earn the Creature's saxophone. Shooting the lagoon credits the player with one shot, awards the relevant points, and resets the timer.
  • Ball and Chain: Shoot the left and right ramps three times each, then hit them three more times each within 30 seconds to receive the Bride of Frankenstein's microphone. The clock can be reset up to three times during this mode by shooting the center lane. Once the microphone has been collected, ramps award increased point values until time runs out.
  • Frankenstein Multiball: Two standup targets block the center ramp. Repeated hits light the body parts of Frankenstein's monster; once all six are lit, the standups sink below the field and the player can shoot the ramp to start a three-ball multiball. In order to collect the monster's keyboard, the player must score six super jackpots by hitting a figurine of the monster, which swings down to block the ramp. Regular jackpots can be collected by making any other lit shot.
  • Mummy Mayhem: Hit the jet bumpers a set number of times, then shoot the center scoop. In order to light the Mummy's bass guitar, the player must score a specified number of points within 45 seconds; all major shots are lit for jackpots, the bumper value is tripled, and all other switches/targets award a point value. Completing the mode early awards bonus points for any time left on the clock. Each completion of the D-I-G rollover lanes above the bumpers credits the player with five hits toward enabling this mode.
  • Drac Attack: Hit the "Drac Attack" standup targets a total of seven times, then shoot the center scoop to start a 30-second timer. The player must then hit a figurine of Dracula as it moves on a curved track, with the timer resetting after each hit. His guitar is awarded after five hits. Under normal difficulty settings, the player is spotted four "Drac Attack" target hits at the start of the game, requiring three more to enable the mode.

The player can earn "monster bomb" items, which can be used to make progress during the associated modes by pressing the ball launch button. Each item is specific to one monster, such as a garlic clove for Dracula or a silver bullet for the Wolf Man.

Multiballs edit

In addition to Frankenstein Multiball (see "Modes" above), the game includes three other multiballs, all of which are started by shooting the center scoop once they are enabled.

  • Mosh Pit Multiball: Enabled by shooting the center lane a set number of times. All shots are lit for jackpots. This mode starts with two balls; up to two more may be added, one at a time, by shooting the center lane. The standup targets blocking the center ramp are lowered, and a super jackpot can be collected by shooting it a set number of times.
  • Monster Bash: This is a wizard mode that is enabled as soon as the player has started all six modes. A four-ball multiball in which all shots are lit for jackpots.
  • Monsters of Rock: This is a different wizard mode that is enabled only by lighting all six instruments. The player receives a bonus for all instruments collected, plus an additional bonus for every complete set. A four-ball multiball in which all shots are lit for larger jackpots than those in Monster Bash. If the player starts Monster Bash and collects all remaining instruments while it is in progress, it is immediately replaced by Monsters of Rock and any previously drained balls are re-launched.

The monsters become unlit after playing Monster Bash, while both the monsters and instruments become unlit after playing Monsters of Rock. In both cases, the player can immediately begin making progress toward relighting them.

Whenever the player starts any multiball other than Monsters of Rock, any modes in progress continue with their timers frozen as long as two or more balls are on the field. Once all balls have drained except one, the timers begin to run again. Monsters of Rock terminates any active modes without completing them.

Digital versions edit

Monster Bash was formerly available as a table of The Pinball Arcade until June 30, 2018 when it was taken down from digital stores after the license expired. It is available in an add-on pack for Pinball FX 3 and in Williams Pinball for Ios.

Remake edit

In October 2018, the Chicago Gaming Company released three new editions of Monster Bash, Monster Bash Classic, Monster Bash Special Edition, and Monster Bash Limited Edition.[6][7]

See also edit

References edit

  1. ^ "Monster Bash Pinball of 1998 by Williams". Pinballrebel.com. Archived from the original on Apr 16, 2021.
  2. ^ "Adjusting Phantom Flip". Paisley Pinball. Archived from the original on 2013-01-19. Retrieved 2013-09-02.
  3. ^ "Williams Monster Bash - Features". Planetary Pinball. Archived from the original on May 22, 2022.
  4. ^ "MONSTER BASH Pinball Machine (Williams)". The Pinball Man. February 7, 2013. Archived from the original on 2013-11-16. Retrieved 2013-11-16.
  5. ^ "Williams 'Monster Bash'". Internet Pinball Machine Database. Archived from the original on Jul 14, 2023.
  6. ^ "Monster Bash (Limited Edition) Pinball Machine (Chicago Gaming Co., 2018)". Pinside Game Archive. Archived from the original on Aug 3, 2023.
  7. ^ "Monster Bash Confirmed". Pinball News. 2018-07-24. Retrieved 2018-10-16.

External links edit

  • Monster Bash at the Internet Pinball Database
  • Pinball Archive rule sheet
  • Monster Bash development cycle