Nathan McCree

Summary

Nathan McCree (born 27 January 1969) is an English music composer and sound effects editor for multimedia projects including computer games, television, live events, and radio. He worked with Core Design between 1996 and 1998, for the first three Tomb Raider games, among others. He worked also with high-profile names such as the Spice Girls and Orange.[1] In 2008, he became full-time Audio Director for Vatra Games where he worked until 2010.[2] After this, he became Audio Director at City Interactive in Warsaw where he worked on Sniper: Ghost Warrior 2 and Alien Rage. McCree then went freelance and set up his own studio in Brno, Czech Republic.[3]

Nathan McCree
Born (1969-01-27) 27 January 1969 (age 55)
England
GenresOrchestral, electronic, electro-acoustic
Occupation(s)Music composer
Instrument(s)Keyboard, piano
Years active1993–present
LabelsEidos Interactive

Early life edit

McCree was born in England and is the third child of Patrik McCree and Beverly Allison. As a child, he spent time singing in a choir from the age of 6 where he learned about harmonies and progressions from choral music.[2]

Career edit

He started writing music when he was 11, on a Korg Delta synthesizer bought by his father, he used his 4 track reel-to-reel tape recorder to multi-track. He studied Computer Science at Kingston University and got his first job with Core Design as a programmer.[2]

His job there was to code a music sequencer for the Sega Mega Drive; he wrote some music on it to demonstrate how it worked. His manager liked the music and asked him to write the music for Asterix and the Power of the Gods.[2]

Tomb Raider edit

McCree is known for creating the original music for Tomb Raider. He wrote the entire score for the first Tomb Raider in four weeks without insight on the game levels to help him draw the music accordingly. On the following two games, he was still getting very limited descriptions for what musical elements he needed.[2]

He spent three months working on Tomb Raider II.[2]

After Tomb Raider II, he left to go freelance and he was contracted in to do the music for Tomb Raider III.[3]

He was not contracted to work on Tomb Raider: The Last Revelation, being later replaced by Peter Connelly, who composed Tomb Raider music for another three Tomb Raider games. He interviewed Connelly to replace him at Core Design.[3]

Works edit

Audio director edit

Composer edit

Sound effects edit

See also edit

References edit

  1. ^ "DNA Music – Nathan McCree". Archived from the original on 23 September 2015.
  2. ^ a b c d e f g "Nathan McCree biography". Interview with: Nathan McCree. Platform Online. 27 November 2013. Archived from the original on 30 November 2013. Retrieved 2 April 2014.
  3. ^ a b c "Interview with Nathan McCree". 24 March 2015. Retrieved 28 May 2020.
  4. ^ a b c d e "Nathan McCree Interview: 21 Years of Pioneering Game Audio". 7 December 2014.
  5. ^ "Original 'Tomb Raider' composer teases announcement for Gamescom". NME. 25 August 2021.
  6. ^ "Original 'Tomb Raider' composer teases announcement for Gamescom". NME. 25 August 2021.
  7. ^ a b "DNA Music Limited". Dna-music.com. Archived from the original on 21 October 2013. Retrieved 21 October 2013.
  8. ^ a b "Nathan McCree" (PDF). Archived from the original (PDF) on 21 October 2013. Retrieved 21 October 2013.
  9. ^ "NATHAN McCREE & MATT KEMP: Music For Computer Games". Archived from the original on 3 March 2016.
  10. ^ Author: H4RR7H. "Nathan McCree on original Tomb Raider Soundtrack release". Retrieved 28 May 2020. {{cite web}}: |last= has generic name (help)CS1 maint: numeric names: authors list (link)

External links edit

  • Nathan McCree at IMDb
  • Composer profile at OverClocked ReMix
  • Composer profile at Game OST
  • Waterlollies on Newgrounds
  • Industrial Ambience music album by Nathan McCree
Preceded by
First
Tomb Raider composer
1996–1998
Succeeded by