OpenArena is a free and open-source video game. It is a first-person shooter, and a fork of Quake III Arena.
Developer(s) | Free software community |
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Initial release | 2005 |
Stable release | 0.8.8
/ February 2012 |
Repository |
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Written in | C with the ioquake3 game engine |
Engine |
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Platform | |
Type | Single-player, multiplayer First-person shooter |
License | GPL-2.0-or-later |
Website | openarena |
The OpenArena project was established on August 19, 2005, one day after the id Tech 3 source code released under GNU GPL-2.0-or-later license.
OpenArena was officially released for Microsoft Windows, Linux, and macOS. Third parties have also ported the game to FreeBSD,[1] OpenBSD, Android[2] and iOS.[3] The game was also unofficially ported to the Raspberry Pi.[4]
OpenArena's gameplay mirrors that of Quake III Arena with some quality of life improvements, such as awarding a character points for pushing another character to their death. The game can be played online (against other human players) or offline (against computer-controlled characters known as bots). "Singleplayer" mode allows players to play a predefined series of deathmatches, unlocking a new "tier" of four maps after completing the previous one, or to create custom matches in any game type through the "skirmish" mode.
OpenArena has the following gamemodes:
The game is one of the most popular open-source first-person shooters, particularly among fans of the original Quake III Arena[citation needed]. However, some others has criticized it as incomplete, saying that this detracts from long term play.[5][6] The game has been praised for its portability and ability to run on old hardware,[7] as well as creative bot design.[6] OpenArena has been used as a platform for scholarly work in computer science. Some examples include streaming graphics from a central server,[8] and visualizing large amounts of network data.[9]