The following outline is provided as an overview of and topical guide to George R. R. Martin's A Song of Ice and Fire media franchise:
A Song of Ice and Fire – series of epic fantasy novels by the American novelist and screenwriter George R. R. Martin. A Song of Ice and Fire takes place on the fictional continents Westeros and Essos. The point of view of each chapter in the story is a limited perspective of a range of characters growing from nine, in the first novel, to thirty-one by the fifth. The works and their setting have inspired a large media franchise. Among the many derived works are several prequel novellas, a TV series, a comic book adaptation, and several card, board, and video games.
A Song of Ice and Fire is an example of all of the following:
Languages of A Song of Ice and Fire
There are five novels in the series so far; at the moment the projected length of the full cycle is seven books, but the work has already stretched from its initial design of five books to seven, so further stretching feels possible.
A fictitious prose narrative of book length, typically representing character and action with some degree of realism
fantasy fiction genre
High Fantasy is probably one of the most recognizable subgenres of Fantasy.
We spoke to Martin last week about the challenges of building a fictional universe" [speaking of A Dance With Dragons], "the sexual politics of his writing, and why science fiction and fantasy are conquering the world.
The woman was on an inches-high platform at Austin Music Hall, where HBO has set up a virtual reality experience that transports users to Westeros, the fictional setting of HBO's hit show "Game of Thrones."
Author George R.R. Martin has spent decades creating the world of Westeros in his best-selling series "A Song of Ice and Fire." From intricate maps to the histories of different cultures, there is an endless amount of detail included in the text.
A Game of Thrones Aug 1996 George R. R. Martin Voyager / HarperCollins 0-00-224584-1 £16.99 694 hc novel