Platform economy

Summary

The platform economy is economic and social activity facilitated by platforms, typically online sales or technology frameworks. Platform businesses control an increasing share of the world's economy and sometimes disrupt traditional businesses.

Platform economy visualization

The most common type of platform economy centres around transaction platforms, also known as digital matchmakers, which include Amazon, Airbnb, Uber, and Baidu. A second type of platform economy involves innovation platforms, which provide common technology frameworks upon which others can build, such as Microsoft's platforms upon which many independent developers build. In 2013, platform expert Marshall Van Alstyne observed that three of the top five companies in the world used the platform business model.[1]

The rise of platforms has been met with a mixed response from commentators. Many have been enthusiastic, arguing that platforms can improve productivity, reduce costs, reduce inefficiencies in existing markets, help create entirely new markets, provide flexibility and accessibility for workers, and be especially helpful for less developed countries. Arguments against platforms include that they may worsen technological unemployment, that they contribute to the replacement of traditional jobs with precarious forms of employment that have much less labour protection, that they can worsen declining tax revenues, and that excessive use of platforms can be psychologically damaging and corrosive to communities. Since the early 2010s, the platform economy has been the subject of many reviews by academic groups and NGOs, by national governments and by transnational organisations like the EU. Early reviews were generally against the imposition of heavy regulation for the platform economy. Since 2016, and especially in 2017, some jurisdictions began to take a more interventionist approach.

Platform workers often work irregular and long hours, putting them at risk of cardiovascular diseases.[2]

History edit

Pre Internet era edit

Businesses operating on some of the principles underpinning contemporary digital platforms have been in operation for millennia. For example, matchmakers who helped men and women find suitable marriage partners operated in China since at least 1100 BC.[3] Grain exchanges from ancient Greece have been compared to contemporary transactional platforms, as have medieval fairs.[3][4][5] Examples of innovation platforms also predate the internet era. Such as geographic regions famous for particular types of production, institutions like Harvard Business School, or the Wintel technology platform that became prominent in the 1980s.[6][7]

Post Internet edit

The viability of large scale transaction platforms was vastly increased due to improvements in communication and connectedness brought about by the Internet.[8] Online market platforms such as Craigslist[note 1] and eBay were launched in the 1990s. Forerunners to modern social media and online collaboration platforms were also launched in the 1990s, [note 2] with more successful platforms such as Myspace and Wikipedia emerging in the early 2000s. After the financial crisis of 2007–08, new types of online platforms have risen to prominence, including asset-sharing platforms such as Airbnb, and labour market platforms such as TaskRabbit.

Academic interest edit

It was only in the 1990s that the concept of economic platforms began to receive significant attention from academics. In the early 90s, such work tended to focus on innovation or product platforms, defined in a broad sense that did not focus on online activity. Even as late as 1998, there was little focus on transaction platforms, and according to professors David S. Evans and Richard L. Schmalensee, the platform business model as it would be understood in the 21st century was not then recognised by scholars.[9][6][10]

The first academic paper to address the platform business model and its application to digital matchmakers is said to be Platform Competition in Two-Sided Markets by Jean-Charles Rochet and Jean Tirole. [note 3][11] An early management research book on platforms was Platform Leadership: How Intel, Microsoft and Cisco Drive Industry Innovation,[12] by Annabelle Gawer[13] and Michael Cusumano[14] (published in 2002).[15] One of the academics most responsible for connecting those working in the emerging field of platform scholarship was professor Annabelle Gawer; in 2008 she held the first international conference on platforms at London.[16]

Definition edit

In the context of the platform economy, usage of the word platform sometimes refers solely to online matchmakers, such as Uber, Airbnb, TaskRabbit, etc. Academic usage sometimes include non-digital matchmakers such as business parks and nightclubs, and also to other entities whose function is not primarily to support transactions.[17] Carliss Y. Baldwin and C. Jason Woodard define platform as "a set of stable components that support variety and evolvability in a system by constraining the linkages among the other components". They have stated that at a high level of abstraction, the architecture of all platforms is the same: a system partitioned into a set of core components with low variety and a complementary set of peripheral components with high variety.[18]

Platformization edit

Platformization is the increasing domination of the internet by a number of large companies whose products work as markets between users and other sellers. Nieborg and Poell have defined the concept as "the penetration of economic and infrastructural extensions of online platforms into the web, affecting the production, distribution, and circulation of cultural content."

In the early 2000s, the term 'platform' was gaining prominence in business and academic discussions about the internet. Poell and Nieborg describe how "In the early 2000s, US companies such as Microsoft, Intel, and Cisco provided management scholars with rich examples of how to attain “platform leadership”. One of the most influential contributions to this scholarship conceptualised platforms (e.g., game consoles) as “two-sided markets”."[19] However, critics including Poell, Nieborg and Gillespie have suggested that the use of the term 'platform' intentionally obscured the business models and technological structures of these companies. Gillespie noted that “Figuratively, a platform is flat, open, sturdy. In its connotations, a platform offers the opportunity to act, connect, or speak in ways that are powerful and effective... a platform lifts that person above everything else”.[20]

Discussions of platforms as things began to shift towards platformization as a process in the 2010s. Helmond defined platformization as the “penetration of platform extensions into the web, and the process in which third parties make their data platform-ready”.[21] This process includes the use of application programming interfaces (APIs), which connect the data of third parties to the platform, and Software Development Kits (SDKs), which allow third parties to integrate their software with the platform.[19] Plantin, Lagoze and Edwards have contributed to the discussion on platformization by describing how platform companies have started to resemble digital infrastructure, like the “modern-day equivalents of the railroad, telephone, and electric utility monopolies of the late 19th and the 20th centuries”.[22]

Business studies scholars have emphasized the network effects that accrue to platform corporations,[23] while other critics have described how the process of platform monopolisation concentrates capital and wealth in the hands of a small number of business owners, while the platforms themselves thrive off labour exploitation. Trebor Sholz has said that “wage theft is a feature, not a bug” of crowdsourced labour platforms like Amazon's Mechanical Turk.[19][24] Poell and Nieborg argue that "in the tradition of cultural studies", the process of platformization should be conceived of as "the reorganisation of cultural practices and imaginations around platforms."

Simple definitions of the complex idea of platformisation also exist, such as, "Platformization is when you create a marketplace as your service, then charge people to use it."[25] However, this definition only captures the process of platformization in terms of markets, while Poell and Nieborg argue that platformization "unfolds along three institutional dimensions: data infrastructures, markets, and governance".[19]

Business model edit

The platform business model involves profiting from a platform that allows two or more groups of users to interact. The model predates the internet; for example, a newspapers with a classified ads section effectively uses the platform business model. The emergence of digital technology has turbocharged the model,[26] although it is by no means a sure path to success. While the most successful born-social firms can in just a few years achieve multibillion-dollar valuations, along with brand loyalty comparable to the largest traditional companies, most platform business start ups fail.[27][28] [29]

Some companies are dedicated to the platform business model; for example, many so-called born-social startups. Other companies can operate their own platform(s) yet still run much of their business on more traditional models. A third set of firms may not run their own platform, but still have a platform strategy for utilising third-party platforms. According to a 2016 survey by Accenture, "81% of executives say platform-based business models will be core to their growth strategy within three years."[30][28] According to research published by McKinsey in 2019, 84% of traditional firms either owned their own platform or utilised one operated by a third party, while for born digital firms, only 5% lacked a platform strategy. McKinsey found that firms with a platform presence — either their own or via a third party — enjoyed on average an almost 1.4% higher annual EBIT growth.[31]

Some of the principles governing the operations of matchmaking platforms differ sharply when compared with traditional business models. The selling of products or services is central to most traditional businesses, whereas for transaction platforms, connecting different groups of users is the key focus. For example, a traditional mini cab company sells taxi services, whereas a platform company might connect drivers with passengers.[32]

Another distinguishing feature of the platform business model is that it emphasises network effects, and the inter-dependence of demand between the different groups that use the platform. So with a platform business, it often makes sense to provide services free to one side of the platform, e.g. to the users of a social media service like Facebook. The cost of this subsidy is more than offset by the extra demand a large user base generates for the revenue generating side(s) of the platform (e.g. advertisers).[33]

According to authors Alex Moazed and Nicholas L. Johnson, BlackBerry Limited and Nokia lost massive market share to Apple and Google's Android in the early 2010s, as RIM and Nokia were acting as product companies in a world now best suited to platforms. As former Nokia CEO Stephen Elop wrote in 2011 "We’re not even fighting with the right weapons... The battle of devices has now become a war of ecosystems."[34][35]

Platform creation edit

The work involved in creating a platform can be broadly divided into elements relating to technical functionality and network effects; for many but not all platforms, a great deal of effort also needs to go into the cultivation of ecosystems.[36]

Technical functionality edit

Developing the core technical functionality can sometimes be unexpectedly cheap. Courtney Boyd Myers wrote in 2013 that a platform with the core functionality of Twitter could be developed almost for free. A service that would have a chance of attracting a good user base, however, would need to be developed to at least the level of being a minimum viable product (MVP). An MVP requires development well beyond a core set of technical functionality, for example, it needs to have a well-polished user experience layer. Boyd Meyers reported estimates that to develop an MVP for a platform like Twitter, the cost could range from $50,000 to $250,000, whereas for a platform needing more complex functionality such as Uber, the cost could range from $1 to $1.5 million.[36] For other platforms, however, developing the needed technical functionality can be relatively easy. The more difficult task is to attract a large enough user base to ensure long term growth, in other words to create sufficient network effects.[37][36]

Network effects edit

Platforms tend to be a strong beneficiary of network effects — phenomena that can act to increase the value of a platform to all participants as more people join. Sometimes the benefits of network effects can be overestimated, such as with the so-called "grab all the eyeballs fallacy", where a large audience is attracted to a platform, but there proves to be no profitable way to monetise it.[38][39]

Ecosystems edit

In the context of digital platforms, ecosystems are collections of economic actors not controlled by the platform owner, yet who add value in ways that go beyond being a regular user. A common example is the community of independent developers who create applications for a platform, such as the many developers (both individuals and companies) that create apps for Facebook. With Microsoft, significant components of their ecosystem include not just developers, but computer and hardware peripheral manufactures, as well as maintenance and training providers.[40]

A traditional company embarking on a platform strategy has a head start in creating an ecosystem if they already have a list of partners, alliances and/or resellers. A startup company looking to grow an ecosystem might expose elements of its platform via publicly available APIs. Another approach is to have an easily accessible partnership sign up facility, with the offer of free or subsidised benefits for partners.[41]

Platform owners usually attempt to promote and support all significant actors in their ecosystems, though sometimes there is a competitive relationship between the owner and some of the companies in their ecosystem, very occasionally even a hostile one.[42][28][41][43]

Types edit

A relatively common approach is to divide platforms into four types, based on the principle ways they add utility, rather than being concerned with which particular sectors they serve. These four types are transaction, innovation, integrated, and investment.[44]

Transaction platforms edit

Also known as two-sided markets, multisided markets, or digital match making firms, transaction platforms are by far the most common type of platform. These platforms often facilitate various forms of online buying and selling, though sometimes most or all transactions supported by the platform will be free of charge.[44]

Transactions platforms are also seen as retail platforms. these platforms are among the most widely recognized and have popularized the concept of platform economy. Platforms like Amazon, eBay are often seen as retail platforms. Many other hosts can also fall under this definition.[45]

Innovation platforms edit

Innovation platforms provide a technological foundation, often including a set of common standards, upon which an ecosystem of third parties can develop complementary products and services to resell to consumers and other businesses. Examples of platform companies include Microsoft and Intel.[44] Innovation platforms often stimulate ecosystem innovation.[46]

Integrated platforms edit

Integrated platforms combine features of both transaction and innovation platforms. Apple, Google, and Alibaba have been classified as integrated platforms. Several integrated platform companies operating multiple discreet platforms and could also be described as "platform conglomerates",[44] while some others are more integrated and derive synergies from combining innovation and transaction platforms.[47]

Investment platforms edit

Investment platforms are companies that might not themselves operate a major platform, but which act as holding vehicles for other platform companies, or which invest in multiple platform businesses. [44]

Platform cooperatism edit

Platform cooperatism involves mutually owned platforms, being run "bottom up" by the people involved. Sometimes these platforms can effectively be competing for business with the privately owned platforms. In other cases, platform cooperatism seeks to help ordinary people have their say about political questions of the day, possibly supporting interaction with local government.[48][49]

Global distribution, international development, and geostrategy edit

Platforms are sometimes studied through the lens of their differing distributions and impact across the world's geographic regions. Some early work speculated that the rise of the platform economy could be a new means by which the United States could maintain its hegemony. While the largest platform companies by market capitalisation remain US-based, platforms based in India and Asia are fast catching up, and several authors writing in 2016 and later took the opposite view, speculating that the platform economy will help accelerate a shift of economic power towards Asia.[50] [51] [52]

Africa edit

 
An M-Pesa Agent in Tanzania. The M-Pesa platform provides a form of Financial inclusion for people without bank accounts. They can send and receive credit on cheap SMS mobile phones, then exchange the credit for cash or goods at numerous shops and kiosks, which are far more common than bank branches in much of Africa.

Numerous successful platforms have been launched in Africa, several of which have been home grown. In the early 2010s, there were reports by journalists, academics and development workers that Africa has been leading the world in some platform related technologies, such as by "leapfrogging" traditional fixed line internet applications and going straight to developing mobile apps. In the field of mobile money for example, it was the success of Kenya's M-Pesa that brought the technology to global attention. [note 4][53][54][55][56]

Similar systems have been introduced elsewhere in Africa, for example, m-Sente in Uganda. M-Pesa itself has expanded out of Africa to both Asia and Eastern Europe. The system allows people who only have cheap SMS capable mobile phones to send and receive money. This and similar platform services have been enthusiastically welcomed both by the end-users, and by development workers who have noted their life-enhancing effects. Ushahidi is another set of technologies developed in Africa and widely used on platforms to deliver various social benefits. While many platforms in Africa are accessible just by SMS, uptake of smartphones is also high, with the FT reporting in 2015 that mobile internet adoption is happening at double the global rate.[55] Compared to other regions, there may have been less negative effects caused by platforms in Africa, as there has been less legacy economic infrastructure to disrupt, which also has provided an opportunity to build new systems from "ground zero".[53] Though some legacy businesses have still been disrupted by the rise of platforms in Africa, with sometimes only the more productive firms being able to overcome barriers to adopting digital technologies.[54][57]

By 2017, some of the excitement concerning home grown platform technology and the wider Africa Rising narrative has cooled, in line with recent falls in commodity prices reducing the short-term economic prospects for much of the continent. Yet optimism remains that the continent is heading in the right direction. A global survey identified 176 platform companies with a valuation over one billion dollars, yet only one was based in Africa. This was Naspers, which is headquartered in Cape Town, a city that also hosts many other smaller platform companies. A survey focused on smaller platforms based in Africa found few are either wholly foreign or indigenously owned, with most being a mixture.[58][59][44][60]

In 2019, Africa's digital platforms recorded a robust growth in form of 365 unique platforms, making up a 37% increase year on year. These represent freelance, shopping and e-hailing platforms. However, as the platform economy in the continent continue to grow, and new platforms enter the market, there is a high level of churn (high numbers of such platforms entering the market, and incumbent ones exiting). Hence, there is the existence of extreme competition for the incumbent platforms. About 64% of the overall platforms mediate activities that are place-based, thereby directly contributing to absorbing the capacity of local labor capacity. These place-based platforms are said to have been useful in the delivery of essential goods to consumers in the light of COVID-19 lockdown measures in key African geographies (Ghana, Kenya, Nigeria, Rwanda, South Africa, Tanzania, Uganda and Zambia).[61]

Asia edit

The 2016 global survey found that Asia was home to the largest number of platform companies having a market capitalisation over $930bn. Asia had 82 such companies,[note 5] though their combined market value was only $930bn, second to North America with market capitalization of $3,000bn. Much of Asia's platform companies are concentrated in hubs located in Bangalore and Hangzhou.[44] More specifically, according to the 2016 regional survey, China significantly accounted for 73% of market cap while Northeast Asia, India, and ASEAN had 22%, 4%, and 1% respectively.[62] Within China, homegrown platforms tend to dominate across the whole platform economy, with most of the big American platforms being banned. eBay is allowed to trade in China, but has a relatively small market share compared to Chinese eCommerce platforms and was eventually shut down in 2006.[63] In 2018, Tmall (Alibaba) took the majority proportion of e-commerce market share in China at 61.5%, followed by JD at 24.2%.[64]

Outside of China, Asian-based platforms have been enjoying rapid growth in areas relating to eCommerce, yet until the rise of TikTok, less so in social media and search. Facebook, for example, is the most popular social media platform even in India, a country with several large homegrown platforms, while in Myanmar, the New York Times described Facebook as "so dominant that to many people it is the internet itself."[65] In 2016, Northeast Asia that consists of Japan and Korea had 17 platform companies with collective market capitalization of $244bn; the top five platform companies and their origin were Softbank, Yahoo Japan, Nintendo, Naver, and Rakuten. India had less platform companies than Northeast Asia. There were 9 major platform companies with collective market capitalization of $39bn and the biggest platforms were two e-commerce companies Flipkart and Snapdeal. The smallest number of market share went to Southeast Asia that was home to three platform companies Garena, Grab, and GO-JEK that collectively had market capitalization of $7bn.[62]

Europe edit

Europe is home to a large number of platform companies, but most are quite small. In terms of platform companies that were valued over $1bn, Europe was found to have only 27 in the 2016 global survey. So far ahead of Africa and South America, but lagging well behind Asia and North America.[44]

However, as of 2020 the German and French governments with backing from the European Commission are now pushing the idea of GAIA-X,[66] an integrated super-platform that would give the EU digital autonomy from the influence of large American and Chinese platform providers, sometimes described as an "Airbus for Cloud".

North America edit

 
Market capitalisation of platform companies grouped by region, based on 2015 data from the United Nations. The global tech landscape changes rapidly, and all comparative data here should be regarded as a historical snapshot.[67]

North America, in particular the United States, is home to the world's top 5 global platform companies – Google, Amazon, Apple, Facebook, and IBM. A 2016 global survey of all platform companies with a market cap over $1bn, found 44 such companies headquartered in the San Francisco Bay Area alone, with those companies having a total value of $2.2 trillion – 52% of the total worldwide value of such platform companies. Overall, the United States had 63 platform companies valued over $1bn, with Canada having one. While North America has less large platform companies than Asia, it is the clear leader in terms of overall market capitalisation, and in having platform companies with a global reach.[44]

South America edit

According to data from early 2016, only three home grown platform companies with a market capitalisation greater than $1bn had emerged in South America: these are MercadoLibre, Despegar.com, and B2W.[67] The continent is however home to many start up companies. In Brazil, the Portuguese language gives an advantage to home grown companies, with an especially active start up scene existing in São Paulo. Argentina has been the most successful in creating platforms used outside its own borders, with the countries relatively small home market encouraging a more global outlook from its start up platform companies.[68][69][67]

With a high proportion of workers already employed on an informal basis, the platform-based gig economy has not grown as fast in South America as elsewhere. Though from a progressive perspective, scholars such as Adam Fishwick have noted that Latin America's tradition of worker organised activism may have valuable lessons for workers elsewhere seeking ways to mitigate the sometimes adverse effects of platforms on their economic security.[70]

Assessment edit

 
Francesca Bria, an early critic of the large privately owned platforms and an advocate of platform cooperativism.[71][49][72]

With the increasing centrality of digital platforms to the global economy following the 2008 financial crisis, there was an intensification of interest in assessing their impact on society and the wider economy. Many hundreds of reviews have been carried out: some by individual scholars, others by groups of academics, some by think tanks bringing together folk from a range of backgrounds, and yet others overseen by governments and transnational organisations such as the EU. Many of these reviews focussed on the overall platform economy, others on narrower areas such as the gig economy or the psychological impact of social media platforms on individuals and communities.[73]

Much early assessment was highly positive, sometimes even taking a "utopian" view on the benefits of platforms.[73] It's been argued and to some extent demonstrated that platforms can enhance the supply of services, improve productivity, reduce costs (e.g. by disintermediation), reduce inefficiencies in existing markets, help create entirely new markets, increase flexibility, and labour market accessibility for workers, and be especially helpful for less developed countries. Both the IMF and World Bank for example have suggested that it's the countries and industries that are quickest to adopt new platform technologies that achieve the fastest and most sustainable growth.[74][73][57][75] [76][77]

Various arguments have been made against platforms. They include that platforms may contribute to technological unemployment. That they accelerate the replacement of traditional jobs with precarious forms of employment that have much less labour protection. That they may contribute to declining tax revenues. That excessive use of platforms can be psychologically damaging and corrosive to communities. That they can increase inequality. That they can reproduce patterns of racism. That platforms have a net negative impact on the environment.[71][73][78][79]

Post 2017 backlash edit

Until 2017, most mainstream assessments of the platform economy were largely positive about its benefits to wider society. There were some exceptions; a forthcoming techlash had been predicted by Adrian Wooldridge as far back as 2013.[80] Further hardening of attitudes towards platforms from some commentators and regulators had been detectable from at least early 2015.[81] There had been a few highly critical views, e.g. from Evgeny Morozov, who in 2015 described most platforms as "parasitic: feeding off existing social and economic relations".[32] Yet such negative assessments were rare, especially from prominent commentators who had the attention of policy makers. This began to change in 2017. Across the world, the larger privately owned platforms were subject to increasing questioning about their expanding role and responsibilities.[65][75][82]

In the US, the Financial Times reported a marked change of attitudes towards online platforms across the American political spectrum, triggered by their "sheer size and power".[83] Among U.S. Democrats, leaders of the large platform companies reportedly went from "heroes to pariahs" in just a few months.[84] There has also been growing hostility towards the large platform companies from some members of the American right. High-profile figures such as Steve Bannon and Richard Spencer have argued for the break up of the large tech companies, and more mainstream Republicans were reported to be running for the 2018 congressional elections on anti big-tech tickets.[85] [86]

2017 also saw increased critical attention towards the larger platforms from both European and Chinese regulators. In the case of China where several of the larger US owned platforms were already banned, the focus was on their biggest home grown platforms, with commentators expressing concerns that they have become too powerful.[87][88]

Much recent criticism focusses on major platforms being too big; too powerful; anti competitive; damaging to democracy, such as with the Russian meddling in the 2016 election; and bad for users mental health. In December 2017 Facebook itself admitted passive consumption of social media could be harmful to mental health, though said active engagement can be helpful. In February 2018, Unilever, one of the world's leading spenders on advertising, threatened to pull adverts from digital platforms if they "create division, foster hate or fail to protect children."[89][86][85][90][91][92]

Additional concerns have been raised due to the increasing role of AI. Some scientists argue that AI is a black-box and often lacks explainability. AI can operate as a black-box in which principles of conduct and end decisions may not have been predicted or perceived by the AI's creators, let alone users. Therefore, core operations carried out by AI in platforms can be criticized as biased and exploitative. The following threads of platform exploitation can be discerned: exploitation arising from relationship between algorithms and platform workers, from behavioural psychology tactics adapted to algorithmic management, and from information asymmetries enabling “soft” control.

Despite criticism from media figures and politicians, as of early 2018 the large privately owned platforms tended to remain "wildly popular" among ordinary consumers.[86][84][75] After leading US platform companies revealed high Q1 revenue growth in late April 2018, the Financial Times reported they are untouched by the backlash, in a "stunning demonstration of their platform power".[93] The techlash continued to gather momentum however.[94] In January 2019 "techlash" was chosen as the digital word of the year by the American Dialect Society. Yet despite ongoing high-profile criticism and legal actions, including CEOs of platform giants being grilled by legislatures on both sides of the Atlantic, the Daily Telegraph suggested in December 2019 that the techlash had largely failed to halt the growing power of platforms.[95] Further criticism of the big platform companies continued into 2020. In February Mark Zuckerberg himself repeated his view that the big platform companies need further regulation from the state.[96][97]

By May 2020, as a result of the COVID-19 pandemic the techlash was reported to have been put on hold. In the early stages of the pandemic, several major platforms had made small, but useful and popular contributions to help society respond to the virus, such as Apple and Google forming a partnership to assist with contact tracing. Following the widespread introduction of lockdowns across the world, platforms were credited for helping to keep economies running and society connected, with polls showing the popularity of platform companies among the public had increased. Yet some commentators, for example Naomi Klein, remained concerned about the still growing power of platforms.[98][99][100][101][102]

In October 2020, antitrust charges were filed against Google in the U.S, starting legal proceedings that may take years to play out, but which have been described as the most significant challenge yet for big tech. Shortly after, the Federal Trade Commission began suing Facebook. Late 2020 saw Russia pass a law that would allow large fines to be levied against platform companies for various reasons, including if they censured Russian citizens. Also in late 2020, the Chinese government announced an antitrust probe of Alibaba, with officials noting the importance of the platform economy to China's development, but also expressing concerns about the risk for excessive market concentration.[103][104] In February 2021, the Financial Times wrote that it was once again "business as usual" for the Techlash.[102]

In Japan, recent critiques have pointed to a labor dualization within the platform economy between high-skilled professionals who can carry their portfolios and clients with them, on the one hand, and low-skilled "click-work" and related workers who become trapped within restrictive platforms without the opportunity to improve their skills or carry them to other platforms.[105]

Regulation edit

During their early years, digital platforms tended to enjoy light regulation, sometimes benefiting from measures intended to help fledgling internet companies. The inherently border-crossing nature of platforms has made it challenging to regulate them.[28] Another difficulty is the lack of consensus about what exactly constitutes the platform economy.[106] Critics[who?] have argued existing law was not designed to deal with platform based companies. They express concerns about elements such as safety and hygiene standards, taxes, compliance, crime, protection of rights and interests, and fair competition.[107]

With many large platforms concentrated in China or the U.S., two contrasting approaches to regulation emerged. In the U.S., platforms have largely been left to develop free of state regulation. In China, while large platform companies like Tencent or Baidu are privately owned and in theory have much more freedom than state-owned enterprises, they are still tightly controlled, and also protected by the state against foreign competition, at least in their home market.[108][28]

In March 2018, the EU published guidelines concerning the removal of illegal media from social media platforms, suggesting that if platform companies do not improve their self-regulation, new rules will come into effect at EU level before the end of the year.[109][110] The OECD is looking at regulating platform work,[111] while the European Commission has stated that with new forms of work must come modern and improved forms of protection, including for those working via online platforms. With this in mind, the European Commission is planning to launch a new initiative on improving the working conditions for platform workers.[112] On 15 December 2020, the European Commission published proposals for two regulations to regulate the platform economy: the Digital Services Act and the Digital Markets Act.[113][114]

New and existing labour unions have begun to become increasingly involved in representing workers engaged in the labour market section of the platform economy. With remote platform work having created what is in effect a planetary labour market, an attempt to encourage suitable working conditions on a global scale is being undertaken by the Fairwork foundation. Fairwork are seeking to move towards mutually agreeable conditions with the co-operation of platform owners, workers, unions, and governments.[115][116]

With the increasing concern about the platform economy and the related financial activities in Mainland China, the National Development and Reform Commission of China and seven other official departments published a note on 18 January 2022, indicating major proposals for future policy and regulation towards the fast-growing platform economy. [117]

See also edit

Notes edit

  1. ^ Some commentators on the platform economy draw a distinction between "web 1.0" sites such as Craigslist and modern platforms, but generally Craigslist is included as a platform.
  2. ^ For example Friends Reunited or Nupedia
  3. ^ While not published until 2003, the paper began circulating among academics in 2000. More recent academic work on platforms typically calls them 'multi-sided' rather than two sided, as some platforms have more than two distinct groups of users. See Evans(2016), Chap1.
  4. ^ It was Smart Communications that achieved the first launch of a formal mobile money system, which occurred in the Philippines in 2001, about 6 years before the launch of M-Pesa. But it wasn't until the success of mobile money in Africa that the technology received widespread global attention. There are unconfirmed reports that Africans invented mobile money independently, without knowing about the Philippines system.
  5. ^ 64 were in China, 8 in India and 5 in Japan. The other 5 Asian platforms were split across Australia, Malaysia, Singapore and South Korea.

Citations edit

  1. ^ Emerce Keynote: Rise of the Platform and What it Means for Business, Amsterdam, the Netherlands, Nov. 26, 2013.
  2. ^ Pega, Frank; Nafradi, Balint; Momen, Natalie; Ujita, Yuka; Streicher, Kai; Prüss-Üstün, Annette; Technical Advisory Group (2021). "Global, regional, and national burdens of ischemic heart disease and stroke attributable to exposure to long working hours for 194 countries, 2000–2016: A systematic analysis from the WHO/ILO Joint Estimates of the Work-related Burden of Disease and Injury". Environment International. 154: 106595. doi:10.1016/j.envint.2021.106595. PMC 8204267. PMID 34011457.
  3. ^ a b Evans 2016, Chpt. 1, pp 12–13
  4. ^ Tett, Gillian (15 June 2016). "Review – The Inner Lives of Markets" ((registration required)). Financial Times. Retrieved 15 March 2018.
  5. ^ Ray Fisman Tim Sullivan (24 March 2016). "Africa's top 10 tech pioneers: 'We have become an internet-consuming culture'". Harvard Business Review. Retrieved 15 March 2018.
  6. ^ a b Gawer 2010, Chpt. 8
  7. ^ Irving Wladawsky-Berger (15 Feb 2016). "The Rise of the Platform Economy". Pieria. Archived from the original on 16 March 2018. Retrieved 15 March 2018.
  8. ^ Evans 2016, Chpt. 1, pp. 19, 20
  9. ^ Evans 2016, pp. 14, 15; Chpt 1
  10. ^ Gawer 2010, pp. 20-23; Chpt. 2
  11. ^ Rochet, Jean-Charles; Tirole, Jean (2003). "Platform Competition in Two-Sided Markets". Journal of the European Economic Association. 1 (4): 990–1029. doi:10.1162/154247603322493212.
  12. ^ Gawer, Annabelle; Cusumano, Michael (2002). "Platform Leadership: How Intel, Microsoft, and Cisco Drive Industry Innovation". Harvard Business School Press.
  13. ^ "Professor Annabelle Gawer, University of Surrey".
  14. ^ Cusumano, Michael (13 March 2023). "Professor Cusumano".
  15. ^ Gawer, Annabelle; Cusumano, Michael (2002). Platform Leadership: How Intel, Microsoft, and Cisco Drive Industry Innovation. Harvard Business School Press.
  16. ^ Gawer 2010, Chpt. 1, p.8
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References edit

Further reading edit

  • Belli, Luca; Zingales, Nicolo; Curzi, Yasmin, eds. (2021). Glossary of platform law and policy terms, Rio de Janeiro: FGV Direito Rio, 2021. Internet Governance Forum.
  • W. Edward Steinmueller; Robin Mansell (2020). Advanced Introduction to Platform Economics. Edward Elgar Publishing. ISBN 978-1-78990-062-0.
  • Jørgensen, Rikke Frank, ed. (2019). Human Rights in the Age of Platforms. The MIT Press. doi:10.7551/mitpress/11304.001.0001. ISBN 9780262353946. S2CID 211382165.
  • Atal, Maha Rafi (2021). "The Janus faces of Silicon Valley". Review of International Political Economy.
  • Ulrich Dolata; Jan-Felix Schrape (2022). Platform Architectures. The Structuration of Platform Companies on the Internet (PDF). Research Contributions to Organizational Sociology and Innovation Studies Discussion Paper 2022-01. ISSN 2191-4990.