Rock Paper Shotgun (also rendered Rock, Paper, Shotgun; short RPS) is a UK-based website for reporting on video games, primarily for PC. Originally launched on 13 July 2007 as an independent site, Rock Paper Shotgun was acquired and brought into the Gamer Network, a network of sites led by Eurogamer in May 2017.[1][2] Its editor-in-chief is Katharine Castle[3] and its deputy editor is Alice Bell.
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![]() Rock Paper Shotgun homepage as of 24 June 2021 | |
Type of business | Subsidiary |
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Type of site | Video game journalism |
Available in | English |
Headquarters | Brighton, England |
Area served | Worldwide |
Owner | Gamer Network |
Key people | Graham Smith, Alec Meer, Katharine Castle, Jim Rossignol, Kieron Gillen, John Walker |
Industry | Video game industry |
URL | rockpapershotgun |
Registration | Optional |
Launched | 13 July 2007 |
Current status | Active |
Rock Paper Shotgun was founded by Kieron Gillen, Jim Rossignol, Alec Meer and John Walker in 2007. All four were freelancing for Future Publishing, and decided they wanted to create a website focused entirely on games for PC.[4]
Gillen announced that he would no longer be involved in posting the day-to-day content of Rock Paper Shotgun in 2010,[5] focusing more on his work with Marvel Comics, but would continue to act as a director and occasionally write essay pieces for the site. Rossignol founded his own game studio Big Robot in 2010,[6] but also continued to contributed to the site for six more years. Meer and Walker left in 2019.[7][8]
Rock Paper Shotgun also has seen contributions from several other writers, including:
Rock Paper Shotgun reports on upcoming major releases and independent esoterica, and includes reviews, previews, features and interviews related to PC gaming and the PC gaming industry.
Some of the frequent categories of stories posted on Rock Paper Shotgun include:
On 8 February 2011, the game Bulletstorm came under scrutiny by Fox News through two articles by journalist John Brandon, describing the game as the worst game in the world.[9][10] The game was targeted because of its profanity, crude behaviour (examples of which including the game's skill-shot system, which has a move that rewards players for shooting at an enemy's genitals), and sexual innuendo. Alongside the panel of Fox News anchors was the psychiatrist Carole Lieberman, who remarked: "Video games have increasingly, and more brazenly, connected sex and violence in images, actions and words. This has the psychological impact of doubling the excitement, stimulation, and incitement to copycat acts. The increase in rapes can be attributed, in large part, to the playing out of such scenes in video games." Other claims included that the game could reach audiences as young as nine years old, and that the gore and profanity could seriously traumatise a child of that age group.
These claims were largely ridiculed among gaming websites, including Rock Paper Shotgun, who ran a series of articles discrediting the reports by Fox News.[8] The articles analysed Lieberman's claims and found only one of eight sources she provided had anything to do with the subject at hand. Fox News acknowledged that they had been contacted by Rock Paper Shotgun and responded to their claims on 20 February 2011 through another article, stating that the game still remained a threat to children.[10]
In 2014 a Rock Paper Shotgun article by John Walker about the existence of orphaned classic video games, and the suggestion to let them enter the public domain after 20 years, raised a controversial public debate about copyright terms and public domain[11][12][13] between game industry veterans John Walker, George Broussard and Steve Gaynor.[8][14][15]
In November 2020, Rock Paper Shotgun ended their business relationship with freelancer Tim Stone after he made controversial comments on gender critical views in the site's comment section.[16]
my new company, Big Robot
As someone who desperately pines for the PD model that drove creativity before the copyright industry malevolently took over the planet, it saddens my heart that a game two decades old isn’t released into the world.
games more than a couple of decades old aren’t entering the public domain. Twenty years was a fairly arbitrary number, one that seems to make sense in the context of games’ lives, but it could be twenty-five, thirty.