SWIV 3D

Summary

SWIV 3D (also known as SWIV 3D Assault) is a 3D video game remake of SWIV developed and published by Sales Curve Interactive in 1996. It is the last game in the Silkworm/SWIV series and the only game of the series to use a voxel-based 3D engine.

SWIV 3D
Developer(s)Sales Curve Interactive
Publisher(s)Sales Curve Interactive
Programmer(s)
  • James Sharman
  • Richard Matthias
Artist(s)
  • Glenn Broadway
  • Pieter Warmington
SeriesSWIV
Platform(s)Microsoft Windows, DOS
Release1996
Genre(s)Shoot 'em up
Mode(s)Single-player


Gameplay edit

In SWIV 3D the player must pilot a helicopter navigating through a series of landscapes destroying buildings to fulfil mission goals. There are also opportunities to use an armoured SUV.

Development edit

SCi attempted to license some tracks by Hallucinogen for the soundtrack, but due to a difficulty with getting royalties cleared, they were not able to secure the license in time for the game's release.[1]

In early 1997, Interplay Productions bought the U.S. publishing rights for the game from Sales Curve, intending to publish the game for the PlayStation in June 1997.[2] However, this version of the game was never released.

Reception edit

GameSpot rated the game an 8.6 of 10, stating, "SWIV 3D kicks ass in the shooter genre and avid action gamers will almost certainly kick themselves for not picking up a copy."[3]

References edit

  1. ^ "The Future Sound of Game Music". Next Generation. No. 24. Imagine Media. December 1996. p. 90.
  2. ^ "Inside Scoop". GamePro. No. 104. IDG. May 1997. p. 24.
  3. ^ a b Blevins, Tal (May 2, 2000). "SWIV 3D Review". GameSpot. Retrieved August 31, 2021.
  4. ^ "SWIV 3D". PC Review. December 1996. p. 63. Retrieved August 31, 2021.
  5. ^ "SWIV 3D". Gambler (in Polish). February 1997. p. 16. Retrieved August 31, 2021.
  6. ^ "SWIV 3D". PC Games (in German). January 1997. p. 214. Retrieved August 31, 2021.