Samurai Shodown V

Summary

Samurai Shodown V[b] is the eighth game in SNK's Samurai Shodown series of fighting games.[1] It was one of the last games to be released on the Neo Geo. This title takes place before the first Samurai Shodown.

Samurai Shodown V
Developer(s)Yuki Enterprise
Publisher(s)SNK Playmore
Ignition Entertainment
(PS2/Xbox)
Producer(s)Yasuo Tanaka
Designer(s)Koji Takaya (Dorio)
Tōru Sakurai
Programmer(s)Kazuro Morita
M. Kawamura
Yoshihiro Nakamura
Artist(s)C. Takahashi
Daisuke Shimada
Manabu Sakai
Composer(s)Haruhiko Kuroiwa
Kennosuke Suemura
SeriesSamurai Shodown
Platform(s)
Release
  • Arcade
    • WW: 10 October 2003
    Neo Geo AES
    • WW: 11 December 2003
    PlayStation 2
    Xbox
    • NA: 18 January 2006
Genre(s)Fighting
Mode(s)
Arcade systemNeo Geo MVS

Gameplay edit

 
Gameplay screenshot showcasing a match between Mina Majikina and Kazuki Kazama.

Following the revitalization of SNK after its collapse in 2001, the company decided that it would be worthwhile to create another game in the largely-defunct Samurai Shodown series. As part of their reorganization, development duties were given over to the relatively-unknown Yuki Enterprise, which had mainly only created simulation and board games for the Simple 2000 series of PlayStation 2 games in Japan, and had no experience in developing fighting games. This announcement caused considerable unease among series fans.

In spite of this, SNK managed to raise excitement by announcing that Nobuhiro Watsuki, the creator and author of the Rurouni Kenshin manga and anime series, was hired to design some of the new characters, and they were gradually revealed by way of silhouettes on the official website, and slowly showing the official artwork. Word finally got out that the game was to be a true prequel to the rest of the series, taking place two years before Samurai Shodown. This created its own issues with the series timeline.

The gameplay was sped up slightly from Samurai Shodown IV, and the button layout was changed again.

The Slash/Bust system of the last few games was done away with, and each character now only had one version, though in several cases, the Bust mode was replaced by a new character of very similar setup.

Synopsis edit

Seven years after the release of Samurai Shodown IV, the storyline of this game is a prequel for the rest of the series, two years after the events of the original Samurai Shodown, focusing in a new protagonist called Yoshitora Tokugawa that, besides other warriors, must face the rebellion of his former mentor Gaoh Kyogoku Hinowanokami. This prequel created little conflicts with the argument of previous games.

Development edit

SNK Playmore hired Yuki Enterprise (later became Examu) to develop a new Samurai Shodown installment, where project lead Koji Takaya was a former SNK employee and worked on the main titles of the series. Takaya and the team developed the title based on decompiled ROM of Samurai Shodown IV with their own development tools.

Release edit

The original Japanese version of the game has a great deal of dialogue in single-player mode; these scenes are left out of the English version.[citation needed]

Samurai Shodown V (Xbox) edit

In 2005, a remixed version was released on the Xbox that had Sankuro Yorozu and Yumeji Kurokouchi as playable characters.[citation needed]

Samurai Shodown V Special edit

Reception edit

The game had mediocre reception. GameSpot said "This 2D fighting game is a real blast from the past, but its big cast of fairly interesting characters and its online play can make it worthwhile for NeoGeo fans."[citation needed] IGN said "It's got lots of moves, a deep fighting system, and the online play is a big plus, but it really isn't that enjoyable in the end."[citation needed] Gamespy summarised it as "A competent port of an iffy game in a good series",[citation needed] while EGM said "this classic weapons-based fighting series has lost much of its soul. While the original cast moves as fluidly as ever, the newer faces are the epitome of mediocre design and animation".[citation needed] The Official Xbox Magazine said it was "an obsolete relic".[citation needed] Metacritic rated the Xbox version of the game 58% based on 29 critics, indicating "mixed or average reviews".

Notes edit

  1. ^ The Xbox version of this game is not compatible with Xbox 360.
  2. ^ Also known as Samurai Spirits Zero (Japanese: サムライスピリッツ 零, Hepburn: Samurai Supirittsu Zero) in Japan.

References edit

  1. ^ "Title Catalogue - NEOGEO MUSEUM". SNK Playmore. 2010. Archived from the original on 28 August 2018. Retrieved 7 April 2020.
  2. ^ "Samurai Shodown V". Metacritic.

External links edit