Subwar 2050

Summary

Subwar 2050
Subwar 2050 cover.jpg
Developer(s)Particle Systems
Publisher(s)Interplay Entertainment
Designer(s)Michael Powell
Platform(s)Amiga, MS-DOS, CD32, Windows XP/Vista/7
Release1993 (MS-DOS)
1995 (Amiga)
Genre(s)Submarine simulator
Mode(s)Single-player

Subwar 2050 is a futuristic 3D submarine simulator computer game developed by Particle Systems, Michael Powell acting as the lead designer, and published by MicroProse Software, Inc.

Publication history

The game was released in 1993 for DOS and 1994 for Amiga and Amiga CD32. In 1994 an expansion pack, Subwar 2050: The Plot Deepens was released for DOS. Subwar 2050 was sold to Interplay Entertainment on 27 March 2009.[1] In 2013 Subwar 2050 was released on Gog.com for XP/Vista/Windows 7 and is available for download.[2]

Reception

Computer Gaming World in April 1994 said that "SubWar 2050 is a product with an identity crisis. It wants to incorporate sophisticated physical models of the type you'd expect from a true simulation, and yet it wants to have an action game's visuals and pace", citing its including thermal layers, making them "largely irrelevant" with visual-oriented combat, then only providing unsophisticated short-range torpedoes.[4] In 1994, PC Gamer UK named SubWar 2050 the 18th best computer game of all time. The editors called it "a game that will appeal to almost everyone."[5]

References

  1. ^ http://www.interplay.com/about/article.php?id=25
  2. ^ http://www.gog.com/gamecard/subwar_2050_complete
  3. ^ "Captive II: Liberation". Edge. No. 5. February 1994. pp. 78–79.
  4. ^ Dille, H.E. (April 1994). "Wing Commander Under Water?". Computer Gaming World. pp. 80–81.
  5. ^ Staff (April 1994). "The PC Gamer Top 50 PC Games of All Time". PC Gamer UK. No. 5. pp. 43–56.

External links