The Killing Game Show

Summary

The Killing Game Show is a run and gun video game developed by Raising Hell Software for the Amiga and Atari ST. It was published in 1990 by Psygnosis,[1] then re-released later under the name Fatal Rewind for the Sega Genesis by Electronic Arts.[2]

The Killing Game Show
Developer(s)Raising Hell Software
Publisher(s)Psygnosis (Amiga, ST)
Electronic Arts (Genesis)
Designer(s)Martyn Chudley
Artist(s)Martyn Chudley
Pete Lyons
Jeff Bramfitt
Jim Bowers
Composer(s)Ray Norrish
Platform(s)Amiga, Atari ST, Genesis
Release1990: Amiga, Atari ST
1991: Genesis
Genre(s)Run and gun
Mode(s)Single-player

Gameplay edit

The player controls the robo-contestant as it fights for its life, avoiding booby traps, Hostile Artificial Life Forms (H.A.L.Fs), and the ever-present rising acid. There are 12 levels.[2]

References edit

  1. ^ Campbell, Phil (October 8, 1990). "Sorry, Rhonwen, more violence". The Sydney Morning Herald. p. 55. Retrieved November 24, 2021 – via Newspapers.com.
  2. ^ a b McCalla, Tennyson (March 29, 1992). "Video Games". The Journal News. p. 150. Retrieved November 24, 2021 – via Newspapers.com.

External links edit

  • The Killing Game Show at the Hall of Light
  • The Killing Game Show at Atari Mania
  • Fatal Rewind at Sega-16