In computer science, tree traversal (also known as tree search and walking the tree) is a form of graph traversal and refers to the process of visiting (e.g. retrieving, updating, or deleting) each node in a tree data structure, exactly once. Such traversals are classified by the order in which the nodes are visited. The following algorithms are described for a binary tree, but they may be generalized to other trees as well.
Unlike linked lists, one-dimensional arrays and other linear data structures, which are canonically traversed in linear order, trees may be traversed in multiple ways. They may be traversed in depth-first or breadth-first order. There are three common ways to traverse them in depth-first order: in-order, pre-order and post-order. Beyond these basic traversals, various more complex or hybrid schemes are possible, such as depth-limited searches like iterative deepening depth-first search. The latter, as well as breadth-first search, can also be used to traverse infinite trees, see below.
Traversing a tree involves iterating over all nodes in some manner. Because from a given node there is more than one possible next node (it is not a linear data structure), then, assuming sequential computation (not parallel), some nodes must be deferred—stored in some way for later visiting. This is often done via a stack (LIFO) or queue (FIFO). As a tree is a self-referential (recursively defined) data structure, traversal can be defined by recursion or, more subtly, corecursion, in a natural and clear fashion; in these cases the deferred nodes are stored implicitly in the call stack.
Depth-first search is easily implemented via a stack, including recursively (via the call stack), while breadth-first search is easily implemented via a queue, including corecursively.: 45−61
In depth-first search (DFS), the search tree is deepened as much as possible before going to the next sibling.
The trace of a traversal is called a sequentialisation of the tree. The traversal trace is a list of each visited node. No one sequentialisation according to pre-, in- or post-order describes the underlying tree uniquely. Given a tree with distinct elements, either pre-order or post-order paired with in-order is sufficient to describe the tree uniquely. However, pre-order with post-order leaves some ambiguity in the tree structure.
There are three methods at which position of the traversal relative to the node (in the figure: red, green, or blue) the visit of the node shall take place. The choice of exactly one color determines exactly one visit of a node as described below. Visit at all three colors results in a threefold visit of the same node yielding the “all-order” sequentialisation:
The pre-order traversal is a topologically sorted one, because a parent node is processed before any of its child nodes is done.
Post-order traversal can be useful to get postfix expression of a binary expression tree.
In a binary search tree ordered such that in each node the key is greater than all keys in its left subtree and less than all keys in its right subtree, in-order traversal retrieves the keys in ascending sorted order.
In a binary search tree ordered such that in each node the key is greater than all keys in its left subtree and less than all keys in its right subtree, reverse in-order traversal retrieves the keys in descending sorted order.
To traverse arbitrary trees (not necessarily binary trees) with depth-first search, perform the following operations at each node:
Depending on the problem at hand, pre-order, post-order, and especially one of the number of subtrees − 1 in-order operations may be optional. Also, in practice more than one of pre-order, post-order, and in-order operations may be required. For example, when inserting into a ternary tree, a pre-order operation is performed by comparing items. A post-order operation may be needed afterwards to re-balance the tree.
In breadth-first search (BFS) or level-order search, the search tree is broadened as much as possible before going to the next depth.
There are also tree traversal algorithms that classify as neither depth-first search nor breadth-first search. One such algorithm is Monte Carlo tree search, which concentrates on analyzing the most promising moves, basing the expansion of the search tree on random sampling of the search space.
Pre-order traversal can be used to make a prefix expression (Polish notation) from expression trees: traverse the expression tree pre-orderly. For example, traversing the depicted arithmetic expression in pre-order yields "+ * A − B C + D E". In prefix notation, there is no need for any parentheses as long as each operator has a fixed number of operands. Pre-order traversal is also used to create a copy of the tree.
Post-order traversal can generate a postfix representation (Reverse Polish notation) of a binary tree. Traversing the depicted arithmetic expression in post-order yields "A B C − * D E + +"; the latter can easily be transformed into machine code to evaluate the expression by a stack machine. Post-order traversal is also used to delete the tree. Each node is freed after freeing its children.
In-order traversal is very commonly used on binary search trees because it returns values from the underlying set in order, according to the comparator that set up the binary search tree.
procedure preorder(node) if node = null return visit(node) preorder(node.left) preorder(node.right)
procedure iterativePreorder(node) if node = null return stack ← empty stack stack.push(node) while not stack.isEmpty() node ← stack.pop() visit(node) // right child is pushed first so that left is processed first if node.right ≠ null stack.push(node.right) if node.left ≠ null stack.push(node.left)
procedure postorder(node) if node = null return postorder(node.left) postorder(node.right) visit(node)
procedure iterativePostorder(node) stack ← empty stack lastNodeVisited ← null while not stack.isEmpty() or node ≠ null if node ≠ null stack.push(node) node ← node.left else peekNode ← stack.peek() // if right child exists and traversing node // from left child, then move right if peekNode.right ≠ null and lastNodeVisited ≠ peekNode.right node ← peekNode.right else visit(peekNode) lastNodeVisited ← stack.pop()
procedure inorder(node) if node = null return inorder(node.left) visit(node) inorder(node.right)
procedure iterativeInorder(node) stack ← empty stack while not stack.isEmpty() or node ≠ null if node ≠ null stack.push(node) node ← node.left else node ← stack.pop() visit(node) node ← node.right
If the tree is represented by an array (first index is 0), it is possible to calculate the index of the next element:[clarification needed]
procedure bubbleUp(array, i, leaf) k ← 1 i ← (i - 1)/2 while (leaf + 1) % (k * 2) ≠ k i ← (i - 1)/2 k ← 2 * k return i procedure preorder(array) i ← 0 while i ≠ array.size visit(array[i]) if i = size - 1 i ← size else if i < size/2 i ← i * 2 + 1 else leaf ← i - size/2 parent ← bubble_up(array, i, leaf) i ← parent * 2 + 2
node to be started with may have been found in the binary search tree
bst by means of a standard search function, which is shown here in an implementation without parent pointers, i.e. it uses a
stack for holding the ancestor pointers.
procedure search(bst, key) // returns a (node, stack) node ← bst.root stack ← empty stack while node ≠ null stack.push(node) if key = node.key return (node, stack) if key < node.key node ← node.left else node ← node.right return (null, empty stack)
The function inorderNext: 60 returns an in-order-neighbor of
node, either the in-order-successor (for
dir=1) or the in-order-predecessor (for
dir=0), and the updated
stack, so that the binary search tree may be sequentially in-order-traversed and searched in the given direction
dir further on.
procedure inorderNext(node, dir, stack) newnode ← node.child[dir] if newnode ≠ null do node ← newnode stack.push(node) newnode ← node.child[1-dir] until newnode = null return (node, stack) // node does not have a dir-child: do if stack.isEmpty() return (null, empty stack) oldnode ← node node ← stack.pop() // parent of oldnode until oldnode ≠ node.child[dir] // now oldnode = node.child[1-dir], // i.e. node = ancestor (and predecessor/successor) of original node return (node, stack)
Note that the function does not use keys, which means that the sequential structure is completely recorded by the binary search tree’s edges. For traversals without change of direction, the (amortised) average complexity is because a full traversal takes steps for a BST of size 1 step for edge up and 1 for edge down. The worst-case complexity is with as the height of the tree.
All the above implementations require stack space proportional to the height of the tree which is a call stack for the recursive and a parent (ancestor) stack for the iterative ones. In a poorly balanced tree, this can be considerable. With the iterative implementations we can remove the stack requirement by maintaining parent pointers in each node, or by threading the tree (next section).
A binary tree is threaded by making every left child pointer (that would otherwise be null) point to the in-order predecessor of the node (if it exists) and every right child pointer (that would otherwise be null) point to the in-order successor of the node (if it exists).
Morris traversal is an implementation of in-order traversal that uses threading:
Also, listed below is pseudocode for a simple queue based level-order traversal, and will require space proportional to the maximum number of nodes at a given depth. This can be as much as half the total number of nodes. A more space-efficient approach for this type of traversal can be implemented using an iterative deepening depth-first search.
procedure levelorder(node) queue ← empty queue queue.enqueue(node) while not queue.isEmpty() node ← queue.dequeue() visit(node) if node.left ≠ null queue.enqueue(node.left) if node.right ≠ null queue.enqueue(node.right)
If the tree is represented by an array (first index is 0), it is sufficient iterating through all elements:
procedure levelorder(array) for i from 0 to array.size visit(array[i])
While traversal is usually done for trees with a finite number of nodes (and hence finite depth and finite branching factor) it can also be done for infinite trees. This is of particular interest in functional programming (particularly with lazy evaluation), as infinite data structures can often be easily defined and worked with, though they are not (strictly) evaluated, as this would take infinite time. Some finite trees are too large to represent explicitly, such as the game tree for chess or go, and so it is useful to analyze them as if they were infinite.
A basic requirement for traversal is to visit every node eventually. For infinite trees, simple algorithms often fail this. For example, given a binary tree of infinite depth, a depth-first search will go down one side (by convention the left side) of the tree, never visiting the rest, and indeed an in-order or post-order traversal will never visit any nodes, as it has not reached a leaf (and in fact never will). By contrast, a breadth-first (level-order) traversal will traverse a binary tree of infinite depth without problem, and indeed will traverse any tree with bounded branching factor.
On the other hand, given a tree of depth 2, where the root has infinitely many children, and each of these children has two children, a depth-first search will visit all nodes, as once it exhausts the grandchildren (children of children of one node), it will move on to the next (assuming it is not post-order, in which case it never reaches the root). By contrast, a breadth-first search will never reach the grandchildren, as it seeks to exhaust the children first.
A more sophisticated analysis of running time can be given via infinite ordinal numbers; for example, the breadth-first search of the depth 2 tree above will take ω·2 steps: ω for the first level, and then another ω for the second level.
Thus, simple depth-first or breadth-first searches do not traverse every infinite tree, and are not efficient on very large trees. However, hybrid methods can traverse any (countably) infinite tree, essentially via a diagonal argument ("diagonal"—a combination of vertical and horizontal—corresponds to a combination of depth and breadth).
Concretely, given the infinitely branching tree of infinite depth, label the root (), the children of the root (1), (2), ..., the grandchildren (1, 1), (1, 2), ..., (2, 1), (2, 2), ..., and so on. The nodes are thus in a one-to-one correspondence with finite (possibly empty) sequences of positive numbers, which are countable and can be placed in order first by sum of entries, and then by lexicographic order within a given sum (only finitely many sequences sum to a given value, so all entries are reached—formally there are a finite number of compositions of a given natural number, specifically 2n−1 compositions of n ≥ 1), which gives a traversal. Explicitly:
This can be interpreted as mapping the infinite depth binary tree onto this tree and then applying breadth-first search: replace the "down" edges connecting a parent node to its second and later children with "right" edges from the first child to the second child, from the second child to the third child, etc. Thus at each step one can either go down (append a (, 1) to the end) or go right (add one to the last number) (except the root, which is extra and can only go down), which shows the correspondence between the infinite binary tree and the above numbering; the sum of the entries (minus one) corresponds to the distance from the root, which agrees with the 2n−1 nodes at depth n − 1 in the infinite binary tree (2 corresponds to binary).