UFC: Tapout 2

Summary

UFC: Tapout 2 is a video game in the fighting genre based upon the Ultimate Fighting Championship (UFC). The game is a sequel to UFC: Tapout. The sequel game was released in North America on 20 March 2003 for the Xbox console. The subtitle Tapout refers to a fighter tapping his hand indicating that he has submitted to a submission hold. A tapout, along with a knockout, judge's decision, and referee stoppage, is one of the ways of ending a UFC bout.

UFC: Tapout 2
Developer(s)DreamFactory
Publisher(s)TDK Mediactive
Platform(s)Xbox
Release
  • NA: 20 March 2003
Genre(s)Versus fighting, Sports
Mode(s)Single-player, multiplayer

Roster edit

Before its release, Crave Entertainment revealed that "UFC: Tapout 2 will feature an enhanced roster of real-life mixed martial arts superstars, the most of any UFC game to date. Confirmed on the roster are UFC notables Tito "The Huntington Beach Bad Boy" Ortiz, Chuck "The Iceman" Liddell, Carlos Newton, Pat Miletich, and B.J. Penn. Released screenshots also show off character models for "Big Daddy" Gary Goodridge, "King of the Streets" Marco Ruas, Bas Rutten, and Jeremy Horn. One of the new fighters making his debut in UFC: Tapout 2 is Middleweight Champion Murilo Bustamante."[1]

According to GameFAQs, the game also features the following unlockable fighters:

  • Big John McCarthy by winning a silver belt with all characters in Championship Mode.
  • Bruce Buffer by winning 33 consecutive matches in Arcade Mode.
  • Larry Landless by winning a silver belt with all but 1 character in Championship Mode.
  • Mask by winning a gold belt with all but 1 regular character in Legend Mode.
  • Skyscrape by winning a gold belt with all regular characters in Legend Mode.

Development edit

In Summer 2002, almost a year before its release, Crave Entertainment asserted that "Tapout 2 will feature a completely overhauled core game engine. 'With the changes in the engine, an enhanced AI, upgraded career mode, and new fighting moves, we're practically putting the gamer right in the middle of The Octagon,' said Rob Sandberg, senior producer at Crave Entertainment. 'Tapout 2 will look and play noticeably different from any previous version, and I think fighting game fans will be very impressed.'"[1] As later reviews from March 2003 demonstrate, Tapout 2 was ultimately published by TDK Mediactive and developed by DreamFactory.[2]

Reception edit

The game received "average" reviews according to the review aggregation website Metacritic.[3] Four-Eyed Dragon of GamePro said, "UFC: Tapout 2 is a solid sequel and a well-rounded brawler. The latest showing of this brutally realistic fighter franchise proves that this series can go the distance, despite its rollercoaster ride on other systems." Jeff Gerstmann of GameSpot said, "Overall, UFC: Tapout 2 has some strengths, but they're the same strengths that the previous Tapout game had. The game doesn't really bring anything new to the genre, and the game's AI flaws make it a very dull single-player experience. Even devout fans of the sport would be better off with the previous Tapout game, or, if they own a PlayStation 2, THQ's Pride FC."[2] Hilary Goldstein of IGN said that if "you didn't buy the first Tapout, then the sequel is definitely a worthy pick-up. The game's a lot of fun for both single and multiplayer. However, if you've played the original, this one really isn't worth the $50. While there are improvements and more fighters, it's just not enough to merit spending that much money. If you see it later for $20 or maybe even $30, definitely grab it, but I was pretty disappointed in how little was changed. This series needs an overhaul next year if it's to go anywhere besides down the drain."[9]

See also edit

References edit

  1. ^ a b Gerald Villoria (26 June 2002). "Crave announces UFC: Tapout 2". GameSpot. CBS Interactive. Archived from the original on 22 September 2020. Retrieved 13 September 2019.
  2. ^ a b c Jeff Gerstmann (26 March 2003). "UFC: Tapout 2 Review". GameSpot. CBS Interactive. Archived from the original on 9 May 2019. Retrieved 13 September 2019.
  3. ^ a b "UFC: Tapout 2 for Xbox Reviews". Metacritic. CBS Interactive. Archived from the original on 22 May 2019. Retrieved 13 September 2019.
  4. ^ EGM staff (May 2003). "UFC: Tapout 2". Electronic Gaming Monthly. No. 166. Ziff Davis. p. 134. Archived from the original on 10 March 2004. Retrieved 13 September 2019.
  5. ^ "UFC: Tapout 2". Game Informer. No. 121. GameStop. May 2003. p. 90.
  6. ^ Four-Eyed Dragon (25 March 2003). "UFC: Tapout 2 Review for Xbox on GamePro.com". GamePro. IDG Entertainment. Archived from the original on 4 February 2005. Retrieved 13 September 2019.
  7. ^ Raymond Padilla (14 April 2003). "GameSpy: UFC Tapout [2]". GameSpy. IGN Entertainment. Archived from the original on 18 December 2005. Retrieved 13 September 2019.
  8. ^ Eduardo Zacarias (4 April 2003). "UFC Tapout 2 - XB - Review". GameZone. Archived from the original on 6 October 2008. Retrieved 13 September 2019.
  9. ^ a b Hilary Goldstein (18 March 2003). "UFC: Tapout 2 Review". IGN. Ziff Davis. Retrieved 13 September 2019.
  10. ^ "UFC: Tapout 2". Official Xbox Magazine. Future US. May 2003. p. 76.
  11. ^ Josh LastName (7 April 2003). "UFC: Tapout 2 Review (Xbox)". TeamXbox. IGN Entertainment. Archived from the original on 11 October 2008. Retrieved 13 September 2019.
  12. ^ Chris Hudak (1 May 2003). "'UFC: Tapout 2' (Xbox) Review". X-Play. TechTV. Archived from the original on 19 May 2003. Retrieved 13 September 2019.

External links edit