The term virtual patient is used to describe interactive computer simulations used in health care education[1] to train students on clinical processes such as making diagnoses and therapeutic decisions.[2] Virtual patients attempt to combine modern technologies and game-based learning to facilitate education, and complement real clinical training.[3] The use of virtual patients is increasing in healthcare due to increased demands on healthcare professionals, education of healthcare trainees, and to provide learners with a safe practice environment.[2] There are many different formats a virtual patient may take, but the overarching principle is that of interactivity. Virtual patients typically have mechanisms where information is parsed out in response to the learners, simulating how patients respond to different treatments. Interactivity is often included with questions, specific decision-making tasks, text-composition etc. and is non-sequential. Most systems provide quantitative and qualitative feedback.[citation needed] In some cases, virtual patients are not full simulations themselves, but are mainly based on paper-based cases; as they do not allow for physical examination, or an in-depth medical history of a real patient.[4]
Virtual patients may take a number of different forms:[5]
A number of different modes of virtual patient delivery have been defined:[6]
Virtual patients have been shown to be a time-efficient and cost-effective method of developing clinical reasoning skills in students through independent and repeated practice of physician tasks in a safe environment without the risk of harm to the patient or learner, which can significantly increase the mental pool of learned cases in students.[7][8] Unlike simulated or real patients, virtual patients can be accessed on demand, and the user may monitor a case over several months while spending less than an hour in real-time.[9] Furthermore, virtual patients can be endlessly replayable and can be easily modified to allow the user to explore different clinical scenarios and patient outcomes.[8][10] In comparison to simulated patients, virtual patients can also be used as a method of standardized assessment that minimizes variance.[11] Despite their efficacy, simulated patients are still a tangent and prosthesis to reality. They should be viewed as educational tools that augment existing modes and methods of clinical teaching.
Over-reliance on hypothetical "average" models has been criticized for not teaching medical students to identify the significant amount of normal variation seen in the real world.[12]
The MedBiquitous consortium established a working group in 2005 to create a free and open data standard for expressing and exchanging virtual patients between different authoring and delivery systems.[13] This was in part to address the problem of exchanging and reusing virtual patients and in part to encourage and support easier and wider use of virtual patients in general.
This standard has been very successful and is now widely adopted, e.g. in major projects like eViP.
In 2010, this standard attained status as an ANSI standard.