War of Wizards

Summary

War of Wizards is a board game published by TSR in 1975. It was TSR's first publication for M. A. R. Barker's world of Tékumel.

War of Wizards
The Game Of Fantastic Magical Combat
Box cover
DesignersM. A. R. Barker
Publishers
  • TSR 1975
  • Tita's House of Games 1999
Publication1975; 49 years ago (1975)
GenresFantasy board wargame

Development edit

David M. Ewalt, in his book Of Dice and Men, described how University of Minnesota professor M. A. R. Barker "made his game-design debut at TSR. A scholar of ancient languages, Barker had spent decades crafting a fantasy world called Tékumel, writing thousands of pages of histories, describing its culture, and even constructing its languages. He served as adviser to the university's wargaming club, and after Michael Mornard showed him Dungeons & Dragons, Barker wrote two games based in Tékumel; a tabletop role-playing game, Empire of the Petal Throne; and a combat-oriented board game, War of Wizards."[1]

History edit

Originally published by TSR in 1975, it was reprinted by Tita's House of Games in 1999.[2] War of Wizards predates TSR releasing Empire of the Petal Throne by a few months, making it their first Tékumel publication.[3]: 19 

Gameplay edit

War of Wizards could be used to enhance the combat rules in fantasy role-playing games.[4]

Reception edit

Colin Wheeler reviewed War of Wizards for White Dwarf #8, and stated that "All in all, War of Wizards is an enjoyable game and can be played in a good evening session."[5]

References edit

  1. ^ Ewalt, David M. (2013). Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It. Scribner. p. 99-100. ISBN 978-1-4516-4052-6.
  2. ^ "War of Wizards". BoardGameGeek. BoardGameGeek LLC. Retrieved 8 February 2021.
  3. ^ Appelcline, Shannon (2014). Designers & Dragons. '70-'79 : A history of the roleplaying game industry (2nd ed.). Silver Springs, MD, USA: Evil Hat Productions. ISBN 978-1-61317-075-5.
  4. ^ Arnaudo, Marco (2018). Storytelling in the Modern Board Game: Narrative Trends from the Late 1960s to Today. McFarland. p. 102. ISBN 9781476669519.
  5. ^ Wheeler, Colin (August–September 1978). "Open Box". White Dwarf. No. 8. Games Workshop. p. 17.

External links edit