X-Men II: The Fall of the Mutants

Summary

X-Men II: Fall of the Mutants is an action-adventure game for MS-DOS compatible operating systems developed and released by Paragon Software in 1990. It follows the story of the X-Men crossover storyline "Fall of the Mutants". The game is the sequel to Paragon's 1989 X-Men: Madness in Murderworld.

X-Men II: The Fall of the Mutants
Developer(s)Paragon Software
Publisher(s)Paragon Software
Platform(s)MS-DOS
Release
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

Plot edit

The X-Men have come looking for their allies Storm and Forge, only to run into Freedom Force, who've been sent to capture them. Soon both teams find themselves caught in a bizarre time warp caused by the powerful being known as the Adversary, who has imprisoned Storm and Forge. Uatu the Watcher appears at the beginning and introduces the game as a parallel universe's version of the story from the "real" Marvel timeline in the vein of Marvel's What If? series, in this case, "What if a different team of heroes fought the Adversary?"[2]

Gameplay edit

The game uses an overhead view during normal play as characters move around the map, as they look for enemies, health crates, and traps. When the X-Men encounter an enemy, the game switches to a side view close-up during the battle scenes. In each level the object is to search for a pair of Freedom Force members and defeat them in battle, but only the defeat of one villain will send the player's team to the next level. After completing enough levels the heroes are thrust into battle with the Adversary himself.[3]

References edit

  1. ^ X-Men 2: The Fall of the Mutants at GameFAQs
  2. ^ "Review- X-Men II: The Fall of the Mutants". GameFabrique. Retrieved 2023-02-12.
  3. ^ "X-Men II: The Fall of the Mutants review". Play old classic games online. Retrieved 2023-02-12.

External links edit

  • X-Men II: The Fall of the Mutants at MobyGames