Mathematical visualization

Summary

Mathematical phenomena can be understood and explored via visualization. Classically this consisted of two-dimensional drawings or building three-dimensional models (particularly plaster models in the 19th and early 20th century), while today it most frequently consists of using computers to make static two or three dimensional drawings, animations, or interactive programs. Writing programs to visualize mathematics is an aspect of computational geometry.

The Mandelbrot set, one of the most famous examples of mathematical visualization.

Applications edit

Mathematical visualization is used throughout mathematics, particularly in the fields of geometry and analysis. Notable examples include plane curves, space curves, polyhedra, ordinary differential equations, partial differential equations (particularly numerical solutions, as in fluid dynamics or minimal surfaces such as soap films), conformal maps, fractals, and chaos.

Geometry edit

 
An illustration of Desargues' theorem, an important result in Euclidean and projective geometry

Geometry can be defined as the study of shapes their size, angles, dimensions and proportions[1]

Linear algebra edit

 
In three-dimensional Euclidean space, these three planes represent solutions of linear equations, and their intersection represents the set of common solutions: in this case, a unique point. The blue line is the common solution to two of these equations.

Complex analysis edit

 
Domain coloring of:
f(x) = (x2−1)(x−2−i)2/x2+2+2i

In complex analysis, functions of the complex plane are inherently 4-dimensional, but there is no natural geometric projection into lower dimensional visual representations. Instead, colour vision is exploited to capture dimensional information using techniques such as domain coloring.

Chaos theory edit

 
A plot of the Lorenz attractor for values r = 28, σ = 10, b = 8/3

Differential geometry edit

 
Costa's Minimal Surface

Topology edit

 
A table of all prime knots with seven crossings or fewer (not including mirror images).

Many people have a vivid “mind’s eye,” but a team of British scientists has found that tens of millions of people cannot conjure images. The lack of a mental camera is known as aphantasia, and millions more experience extraordinarily strong mental imagery, called hyperphantasia. Researchers are studying how these two conditions arise through changes in the wiring of the brain.

Visualization played an important role at the beginning of topological knot theory, when polyhedral decompositions were used to compute the homology of covering spaces of knots. Extending to 3 dimensions the physically impossible Riemann surfaces used to classify all closed orientable 2-manifolds, Heegaard's 1898 thesis "looked at" similar structures for functions of two complex variables, taking an imaginary 4-dimensional surface in Euclidean 6-space (corresponding to the function f=x^2-y^3) and projecting it stereographically (with multiplicities) onto the 3-sphere. In the 1920s Alexander and Briggs used this technique to compute the homology of cyclic branched covers of knots with 8 or fewer crossings, successfully distinguishing them all from each other (and the unknot). By 1932 Reidemeister extended this to 9 crossings, relying on linking numbers between branch curves of non-cyclic knot covers. The fact that these imaginary objects have no "real" existence does not stand in the way of their usefulness for proving knots distinct. It was the key to Perko's 1973 discovery of the duplicate knot type in Little's 1899 table of 10-crossing knots.

Graph theory edit

 
A force-based network visualization.[2]

Permutation groups have nice visualizations of their elements that assist in explaining their structure—e.g., the rotated and flipped regular p-gons that comprise the dihedral group of order 2p. They may be used to "see" the relationships among linking numbers between branch curves of dihedral covering spaces of knots and links.[3]

Combinatorics edit

 
An example of change ringing (with six bells), one of the earliest nontrivial results in graph theory.

Cellular automata edit

 
Gosper's Glider Gun creating "gliders" in the cellular automaton Conway's Game of Life[4]

Stephen Wolfram's book on cellular automata, A New Kind of Science (2002), is one of the most intensely visual books published in the field of mathematics. It has been criticized for being too heavily visual, with much information conveyed by pictures that do not have formal meaning.[5]

Computation edit

 
"Inelegant" is a translation of Knuth's version of the algorithm with a subtraction-based remainder-loop replacing his use of division (or a "modulus" instruction). Derived from Knuth 1973:2–4.

Other examples edit

 
A proof without words of the Pythagorean theorem in Zhoubi Suanjing.
 
A Morin surface, the half-way stage in turning a sphere inside out.
  • Sphere eversion – that a sphere can be turned inside out in 3 dimension if allowed to pass through itself, but without kinks – was a startling and counter-intuitive result, originally proven via abstract means, later demonstrated graphically, first in drawings, later in computer animation.

The cover of the journal The Notices of the American Mathematical Society regularly features a mathematical visualization.

 
Three random walks

See also edit

References edit

  1. ^ "What is Geometry? - Definition, Facts and Examples". www.splashlearn.com. Retrieved 2021-09-07.
  2. ^ Published in Grandjean, Martin (2014). "La connaissance est un réseau". Les Cahiers du Numérique. 10 (3): 37–54. doi:10.3166/lcn.10.3.37-54. Retrieved 2014-10-15.
  3. ^ Perko, K. A. (June 1976). "On dihedral covering spaces of knots". Inventiones mathematicae. 34 (2): 77–82. doi:10.1007/bf01425475. ISSN 0020-9910.
  4. ^ Daniel Dennett (1995), Darwin's Dangerous Idea, Penguin Books, London, ISBN 978-0-14-016734-4, ISBN 0-14-016734-X
  5. ^ Berry, Michael; Ellis, John; Deutch, David (15 May 2002). "A Revolution or self indulgent hype? How top scientists view Wolfram" (PDF). The Daily Telegraph. Retrieved 14 August 2012.

External links edit

  • Virtual Math Museum