Sherman3D is an independently owned video game developer team founded by Sherman Chin in April 2003, which develops bright and colorful anime inspired video games.[1]
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Sherman Chinedit
Sherman Chin is the founder, game producer and Chief Information Officer of Sherman3D. Sherman graduated with a BSc (Hons) in Computing from the University of Portsmouth, UK, and was the recipient of the 2002 International Game Developers Association scholarship.[2] After graduating, Sherman won in Venture 2002,Malaysia's first nationwide business plan competition organized by McKinsey & Company.[3] The award was presented to Sherman by then Malaysia's Prime Minister Abdullah Ahmad Badawi.[4]
While in college, Sherman was a partner of the founder of 5th Cell, Joseph Tringali, at Epix Interactive Studios before being a founding a shareholder of 5th Cell.[5]
Aside from being the founder of Sherman3D, Sherman worked as a game producer in Japan, as a project manager in Canada, as a COO in Malaysia and a game industry consultant for the Gerson Lehrman Group providing advisory services for international investors.[6]
Sherman was featured on the cover and center spread of the New Straits Times[8] newspapers' Tech pullout. The article was awarded best feature and best cover.
Sherman is interviewed as an authority in video game development by RPGamer,[9] GameRamble,[10] and the Astro Awani satellite TV news channel.[11]
Sherman was invited to speak on the philosophy of Great Doubt at Casual Connect Asia in Singapore and was featured by the official Casual Connect GameSauce website.[12]
Sherman was selected by the Tokyo Game Show management committee to represent Malaysia at the indie game area of Tokyo Game Show on the 17, 18, 19 and 20 September 2015, sponsored by Sony PlayStation.[13]
Sherman was one of the main speakers at the Cloud South East Asia conference on 7 October 2015 covering PC Game and Cloud Computing organized by Informa PLC, London[14] and was interviewed by Business Cloud News.[15]
Sherman was one of the featured speakers at the Mobile Developer Day 2015 Conference on 22 October 2015 covering the 1337 Game Accelerator in Cyberjaya, Malaysia.[16]
Sherman spoke about the 1337 Ventures game pre-accelerator at the closed door CIO Asia Summit organized by GDS International attended by 30 international CIOs from 27 until 29 October 2015 at the Le Meridien Hotel, Kuala Lumpur.[17]
Sherman3D started as an independent game development community but was incorporated in April 2003 in Malaysia. Sherman3D's has online developers from across the globe from countries such as Japan, New Zealand, United Kingdom and the United States. Sherman3D specializes in pixel art outsourcing and has worked on over 20 internationally recognized games including Drawn To Life published by THQ in 2007, Scribblenauts published by Warner Bros. Interactive Entertainment in 2009, Nickelodeon Diego's Build & Rescue published by 2K Play in 2010.[19]
Sherman3D is an authorized Nintendo DS developer and provides pixel art partner studio outsourcing services to other game development companies such as 5th Cell.[26]Sherman3D and its services is also listed in the Game Developer's Market Guide book[27]
The Sherman3D 3D BSP [34] Game Engine and documentation has been used as university research paper reference.[35]
Sherman3D was invited to speak on the philosophy of Great Doubt in Alpha Kimori[36] at the Defense, Science & Research Conference 2011 organized by the National University of Singapore in Singapore in August 2011.[37]
Sherman3D's Alpha Kimori game was selected as the first and only commercial flagship RPG Maker game sold by Degica Co., Ltd., Japan, the official sole distributor of the RPG Maker game engine internationally on 5 August 2012.[44]
The following is a chronology of Alpha Kimori event on Valve's Steam platform:
2013 May 21 | Alpha Kimori JRPG and Philosophy lecture by Sherman Chin at Casual Connect Asia in Singapore at the Tower Ballroom of Shangri-la Hotel.[51]
2013 December 9 | Alpha Kimori GreenLit on Steam.[52]
2014 March 17 | Alpha Kimori launches on Valve's Steam after being Greenlit.[53]
2014 April 1 | Alpha Kimori launches on Big Fish Games Japan.[54]
2014 June 17 | Alpha Kimori sold over 29,000 copies in the Groupees Be Mine 13 Game and Charity Bundle sponsored by Machinima.[55][56]
2014 December 25 | Alpha Kimori sold 31,657 copies in the Humble Weekly Bundle: RPG Edition Book 1 Bundle.[57]
^"Sherman3D Official Website". Sherman3D. 1 May 2003. Archived from the original on 11 September 2011. Retrieved 6 June 2011.
^"IGDA Former Scholars". IGDA. 16 May 2002. Archived from the original on 8 September 2015. Retrieved 21 September 2015.
^"Net Value: Winning ideas". The Edge. Malaysia. 20 January 2003. Archived from the original on 6 October 2011. Retrieved 25 June 2011.
^"Sherman3D Official Website". Sherman3D. 1 May 2003. Archived from the original on 11 September 2011. Retrieved 6 October 2015.
^"5th Cell describes their art-creating processes for DS". Go Nintendo. 1 May 2011. Retrieved 7 October 2015.
^"Sherman Chin LinkedIn Profile". LinkedIn. 1 May 2012. Retrieved 21 September 2015.
^"Games students receive feedback from industry experts in Games Industry Review". LimKokWing University. 29 December 2014. Retrieved 6 October 2015.
^"Tech: In love and at war". New Straits Times. Malaysia. 31 October 2011. Archived from the original on 27 November 2011.
^"RPGamer Feature Alpha Kimori Episode One: Great Doubt Interview". RPGamer. 7 April 2011. Archived from the original on 30 May 2011. Retrieved 6 October 2015.
^"Ten Questions With Sherman Chin". GameRamble. 20 September 2014. Retrieved 6 October 2015.
^"Gadget Nation: The Developments of Local Games". Astro Awani. 27 August 2013. Retrieved 6 October 2015.
^"Sherman Chin: Focus on Content, Not Technology. Casual Connect Video". GameSauce. 21 May 2013. Retrieved 6 October 2015.
^"Tokyo Game Show 2015". 4Gamer.net. 7 September 2015. Retrieved 5 October 2015.
^"Game development and the cloud". Informa. 22 September 2015. Retrieved 6 October 2015.
^"Game development and the cloud". BusinessCloudNews. 22 September 2015. Retrieved 6 October 2015.
^"Mobile Developer Day 2015". iTrain Asia. 22 October 2015. Retrieved 6 October 2015.
^"CIO Summit presentation on Game Industry Pre-Accelerator Program by Sherman Chin". YouTube. 27 October 2015. Retrieved 13 November 2015.
^"Malaysia's Most Experienced Game Developer Interview". HardwareZone. 29 October 2016. Retrieved 29 October 2016.
^"Sherman3D Publisher Info". GamersGate. 1 May 2011. Retrieved 6 June 2011.
^"Big Fish Games". Big Fish Games. 24 March 2011. Retrieved 6 June 2011.
^"IGN Entertainment". IGN Entertainment. 1 May 2011. Archived from the original on 13 July 2011. Retrieved 6 June 2011.
^"GameHouse RealArcade". RealNetworks, Inc. 24 June 2011. Archived from the original on 13 December 2011. Retrieved 25 June 2011.
^"IGN UK". IGN Entertainment. 1 May 2011. Archived from the original on 21 July 2011. Retrieved 25 June 2011.
^"GamersGate". GamersGate. 1 May 2011. Retrieved 6 June 2011.
^"DLsite Japan". DLsite. 1 June 2011. Retrieved 25 June 2011.
^"5th Cell describes their art-creating processes for DS". Go Nintendo. 1 May 2011. Retrieved 6 June 2011.[permanent dead link]
^Bates, Bob (2003). Game Developer's Market Guide. Premier Press. pp. 434, 560, 511. ISBN 1-59200-104-1..
^"IBM and Butterfly to Run PlayStation-R-2 Games on Global Grid". IBM. 27 February 2003. Retrieved 31 May 2011.
^"VibeForce & Butterfly.net". Sony Computer Entertainment Inc. 27 February 2003. Retrieved 6 June 2011.
^"E3 2003: Butterfly.net". IGN Entertainment. 16 May 2003. Archived from the original on 4 June 2003. Retrieved 6 June 2011.
^Lohr, Steve (27 February 2003). "Sony Is Venturing Into Online Games for Multitudes". The New York Times.
^Bulkeley, William (27 February 2003). "Sony Plans Videogame Grid, Signs Deal With Developer". The Wall Street Journal.
^Acohido, Byrone (15 April 2003). "Game on(line) for Microsoft, Sony". USA Today.
^"Binary Space Partitioning". Smith College. 23 March 2009. Archived from the original on 13 July 2011. Retrieved 6 June 2011.
^Al-Najdawi, Nijad Dr. (1 January 2008). "Introduction to Visualization using Game Engines" (PDF). Loughborough University. Retrieved 23 August 2017.
^"The Philosophy of Great Doubt in a Game". DSR 2011. 1 May 2011. Archived from the original on 26 March 2012. Retrieved 6 June 2011.
^"Sponsors for Simulations & Serious Games". DSR 2011. 1 May 2011. Archived from the original on 26 March 2012. Retrieved 6 June 2011.
^"Scribblenauts Credits". Moby Games. 15 September 2009. Retrieved 31 May 2011.
^Vuckovic, Daniel (30 September 2008). "Interview with Brett Caird, developer on Lock's Quest". Vooks. Archived from the original on 29 September 2011. Retrieved 31 May 2011.
^"Drawn To Life Credits". Moby Games. 10 September 2007. Retrieved 31 May 2011.
^Harris, Craig (15 September 2009). "Scribblenauts Review". IGN Entertainment. Retrieved 31 May 2011.
^Bozon, Mark (8 September 2008). "Lock's Quest Review". IGN Entertainment. Retrieved 31 May 2011.
^Bozon, Mark (10 September 2007). "Drawn To Life Review". IGN Entertainment. Retrieved 31 May 2011.
^Degica (5 August 2012). "Degica RPG Maker Web Store". Degica, Co., Ltd. Retrieved 21 August 2012.
^Enricko Lukman (2 September 2012). "A Look at Asia's New Gaming Stars at Tokyo Game Show 2012". Tech In Asia. Retrieved 10 October 2012.